c. Late 1960s to early 1970s A.D.
Cold-hearted businessman
Carlton Avery H. Sunderland frequently beats his daughter Constance. Obsessed
with earning his respect and love, young Connie joins the family business and
works her way up the ranks, eventually growing as cold-hearted as her father.
Swamp Thing (Series 2)
#137: "Dead Relatives"
During a Viet Nam protest at Grosvenor Square in London, teenager John Constantine sets up Chief Inspector
"Basher" Babbadge to look bad by hypnotizing him to smoke marijuana in front of
the American Embassy. A network television reporter carries the story,
humiliating the officer. He later recalls nothing except for speaking to one of
the demonstration's stewards (Constantine in disguise). Doctors diagnose him
with stress-induced memory loss, and Babbadge is asked to resign.
John Constantine, Hellblazer
#1: "Hunger"
1970 A.D.
Alec Holland and Linda Olsen Ridge
attend the wedding of Susan Linden and Carl Thorne.
Vertigo Secret Files
& Origins-Swamp Thing
NOTE: The timeline in this
issue erroneously places these events in 1977.
Underground cartoonist
Johnny Dogg writes a story called Freddie Freelode and His Amazing Time
Machine, published in Freaks 'N' Geeks Comics. The story features
drug-culture icon Freddie journeying to the year 2000 to find that Earth has
become a united free state based on the principles of free food, free love and
free drugs. Obviously, that depiction is far off from how history unfolds.
Swamp Thing (Series 2)
#126: "The Big Picture"
Drawn by the big-city lights, 17-year-old John Constantine relocates to London, where he remains for some time.
John Constantine, Hellblazer #44: "Dangerous Habits, Part Four—My Way"
John Constantine's smoking habit reaches a level of 30 cigarettes a day.
John Constantine, Hellblazer #43: "Dangerous Habits, Part Three—Friends in High Places"
Early 1970s A.D.
Susan Linden and Carl
Thorne's marriage fails, and when she leaves him, he kills her. Phil Sylvian,
who loves Susan, steals RNA and DNA from her corpse to complete his experiments
on combining the plant and animal kingdoms so humans can breathe carbon dioxide
and exhale oxygen. The result is Black Orchid, the first human-plant hybrid,
created in Susan Linden's image.
Black Orchid, Book
Three: "Yes..."
In order to fund a
series of free rock festivals, John Constantine hustles bookies by wagering on
the exact date of Lyndon B. Johnson's fatal heart attack (January 22, 1973).
Though angry at having been bested, the bookies pay up and the rock festivals
proceed as planned.
John Constantine,
Hellblazer #1: "Hunger"
John Constantine
discovers communal living while in a Brixton squat filled with rotten carpets
and boarded windows. The situation, he later recalls, ends in tears.
John Constantine,
Hellblazer #14: "The Fear Machine, Part I-Touching the Earth"
Two Hippies in England, Marj and Pete, enjoy a short-lived romance. She is a member of the Freedom Mob, he a drug dealer. They have a daughter, whom they name Mercury (Merc for short), but Marj ends the relationship soon thereafter, finding Pete boring. Ultimately, he abandons them.
Ultimately, he abandons them.
John Constantine,
Hellblazer #15: "The Fear Machine, Part II-Shepherd's Warning"
After his departure, Mercury never knows what became of her father.
John Constantine, Hellblazer #37: "Man's Work"
At age four, Merc
rides her tricycle out in front of an oncoming car and is nearly hit. Luckily,
the driver stops in time. In that moment, she understands death for the first
time in her life.
John Constantine,
Hellblazer #19: "The Fear Machine, Part VI-The Broken Man"
As a child, Merc meets a quiet, angry boy, a victim of child abuse, who acts out by showing his friends his excretions in the boys' bathroom. His mother, also abused, fails to hide her bruises from other mothers, who whisper about them behind her back.
John Constantine, Hellblazer #34: "The Bogeyman"
Alec Holland and Linda Olsen Ridge
end their romantic relationship.
Swamp Thing (Series 4) #15: "Healing the Breach, Chapter I—The Emotional Hostage"
NOTE: This is pure conjecture, my attempt to reconcile the conflicting account of their relationship offered in issues #1-4 of series four, which has Linda seeing someone else in 1972.
Alec Holland publishes several speculative articles on his ideas for a biorestorative formula. His ideas earn the notice of the U.S. government.
Swamp Thing (Series 4) #17: "Healing the Breach, Chapter III—While Sinking"
1971 A.D.
The Swampster attacks
Charley Bates in the bayou and carries off his girlfriend, Elly Mae. Sheriff
Taylor calls Dr. Terry Thirteen (the Ghost-Breaker) to solve the crime. When
Thirteen heads into the swamp and is caught as well, his wife convinces Taylor to find him. In the swamp, they find New Eden, a pollution-free city filled with
hypnotized drones. The Swampster is actually a disguise worn by Professor
Zachary Nail when outside his filtered dome. Taylor tries to arrest him, but
Nail suffocates him with foilage-fungus. Among the drones is Dr. Thirteen, who
breaks out of his trance when told to make a drone out of his wife. As Thirteen
and Nail brawl, the fungus suddenly rears up to cover the city, affected by
waste from the city's atomic reactors. Panicked, Nail runs to his control
station, ignoring Thirteen's urging to seek shelter. Thirteen and his wife lead
the drones safely away, but the dome sinks into the swamp, with Nail apparently
still inside.
The Phantom Stranger
#14: "The Spectre of the Stalking Swamp"
Zachary Nail lies
unconscious in the buried city of New Eden until giant mutated worms find him.
The sole survivors of a race that died out before mankind was born, the worms
nurse him back to health, making him their leader. Nail's city had awakened
them from a long sleep, and for the next five years, they wll act as his
servants, never letting on to their true intentions-to harvest humans for food.
Swamp Thing (Series 1)
#11: "The Conqueror Worms"
Jim "Nightmaster" Rook's
wife Janet leaves him after he renounces all his material wealth. She marries
an account named Maurice and lives a successful life, leaving him shattered by
the breakup.
Swamp Thing (Series 2)
#160: "Atmospheres, Part 1-Ace of Swords"
Cheryl, the daughter of
a crotchety fisherman, becomes her father's First Mate aboard the Kelly.
This move, chosen by her father, comes with a hefty price, as she gives up a
full scholarship to Fairbanks College to remain at his side.
Swamp Thing (Series 3)
#3: "Kill Your Darlings"
Pilate, future Marine
sniper, park ranger and friend to Tefé, is born.
Vertigo Secret Files
& Origins- Swamp Thing: "The D.D.I. Secret Files"
1972 A.D.
Harry Price is involved
in a terrible car accident that leaves his wife confined to a wheelchair.
The Saga of the Swamp
Thing (Series 2) #25: "The Sleep of Reason"
Employees of the Lombard
Coal Mine begin dumping toxic waste into the overflow pits. An ex-employee
living in the mine drinks some of the waste as though it were alcohol, It
tastes awful and slowly rots his body away, but he grows to enjoy it and soon
becomes addictated to the deadly beverage. Those who know him give him the
nickname Nuke-Face because of his rotting features.
Swamp Thing (Series 2)
#35: "The Nuke-Face Papers, Part 1"
19-year-old John
Constantine steals the girlfriend of Robert "Piggy" Huntoon, a guy he
and others picked on in school. Thanks to Constantine's corruption, Diane gets
caugh up in sex and magic. The experience devestates Huntoon, forging a
fifteen-year-grudge against Constantine.
Swamp Thing (Series 2)
#66: "One Flew Over the Cuckoo's Nest"
NOTE:For some reason, Huntoon's name changes between stories, from "Robert" to "Roger."
Archie Acland, a tough-as-nails butcher in East Anglia, England, fathers a son to his wife Elsie. They name the boy Martin. An abusive husband, Archie is no kinder to Martin than he is to his wife.
John Constantine, Hellblazer #37: "Man's Work"
John Constantine first gets into magic when someone else introduces him to it, playing up its positive side without revealing the price one pays for following that lifestyle. Curious about other magic users in his family tree, he asks his friend Brendan Finn to help him research the Constantine line. Brendan learns that Harry Constantine joined Oliver Cromwell's Drogheda Massacre in 1649, not to further the Christian cause but rather to steal loot. He crossed a woman known as the Ribbon Queen, who cursed him with immortality and had him buried alive to rot forever. Constantine partially digs up his ancestor and asks about his heritage, then reburies him instead of freeing him, deciding he will turn out differently than his ancestor did.
John Constantine, Hellblazer #62: "End of the Line"
NOTE:This issue, set in 1992, states that Constantine's introduction to magic was 20 years prior.
Therein, Constantine develops a passion for magic. As a ritualistic magician, he learns to access the twin disciplines of communication and control. Though unable to channel the mana stream himself, he can reach out across the stream to contact potent otherworldy and extraterrestrial entities.
DC Heroes Role-Playing Game—Magic Sourcebook
September 1972 A.D.
Alec Holland travels to Louisiana to study global carbon and sulfur cycling, hoping a serious study of the
swamp-storm ecosystem's flow might reveal ultra-efficient biomass fuels-or even
bioregenerative agents. His goal: to use the swamps to reverse damaged
ecosystems and end world hunger. At the recommendation of a professor named
Lang, Alec visits Dr. Jordan Schiller at Louisiana University. Though Lang considers
Alec a fantasist, his theories on autotrophic and heterotrophic organisms are extraordinary,
so Lang asks Schiller to grant him favored-student status. Schiller becomes his
mentor, and Alec grows to idolize him. At the time, Schiller is actively
campaigning for George McGovern to defeat Richard Nixon in the impending presidential
election. One of his students is Linda Olsen Ridge, who is helping with the campaign
and having a secret teacher-student affair with him. Alec and Linda do not let on that they know each other.
Swamp Thing (Series 4)
#15: "Healing the Breach, Chapter I-The Emotional Hostage"
NOTE:Alec and Linda's courting in this tale, though well-handled, contradicts earlier evidence by implying this is their first meeting. Prior tales establish that they dated in 1966, when he was 25 and she was 17, and attended Harvard in the 1960s with Pamela Isley as a classmate and Jason Woodrue as their teacher. Even accounting for fudge-room in the dates, it's difficult to reconcile their having met in 1972, only a year before Alec's tranformation into the Swamp Thing. Therefore, I assume they broke up before this point and opted not to tell Jordan they'd been a couple.
September or October, 1972 A.D.
During a night of
lovemaking, Linda teases Schiller about their age difference, comparing him to Lolita
author Vladimir Nabokov. Unable to commit to her emotionally, he jokes that she
should date his student, Alec Holland, instead since Alec is closer to her age
and more handsome and brilliant than he is; frustrated by his emotional
distance, she is not amused.
Swamp Thing (Series 4)
#16: "Healing the Breach, Chapter II-Where the Rushing Waters Go"
Late October 1972 A.D.
Two weeks before the election, Alec approaches Linda at a McGovern political rally after seeing her sit in the front row of Schiller's class. They resume their friendship, and she helps him with his papers. Schiller is afraid he'll lose Linda, but she assures him nothing is going on between them; in truth, his unwillingness to commit is a far bigger problem than Alec poses. Alec decides to resume their romantic relationship. For a while, she keeps Alec at arm's length, insisting she loves another man (Alec has no idea it's Schiller), but in the end, Alec's persistence wins her over.
Swamp Thing (Series 4)
#16: "Healing the Breach, Chapter II-Where the Rushing Waters Go"
before November 7, 1972 A.D.
The D.D.I. sends Lt. Matthew Joseph Cable to Peru on a "company business" trip to gather information on the Sendoro Luminoso (Shining Path) guerillas, who have holed up in a hidden Incan temple. Captured by the guerillas, Cable is separated from his guide, Luis, and tied up in the temple, surrounded by petrified human remains. A woman of 19 or so approaches, wearing a primitive dress. Unable to speak English, she cuts his bindings, and he gives her his watch in gratitude. She leads him down to a subterranean chamber, where she offers him water and sex. Luis later finds him sleeping in the chamber and says a Quechua tribe has slaughtered the guerillas for defiling their sacred ground. He leads Cable out of the room—a holy place where priests lead young girls to take their virginity, then cut out their hearts if they are not virginal. A shaman tells Cable he is a good, special man, chosen to walk with the Man-Who-Is-a-Tree. The woman is nowhere to be found, though he notices his watch on the wrist of one of the dead—a young female of 19 or so.
The Dreaming #31: "Many Mansions, Part Five—November Eve"
NOTE: Cable's adventure is undated. For lack of a better placement, I am setting it early in his career, before his first meeting with Alec Holland, since Cable is drawn as being rather young in this story. However, there is room for debate regarding such placement.
November 7, 1972 A.D.
On Election Night, just
as he is about to go out and vote, Schiller receives a visit from D.D.I. agent Lt.
Matthew Joseph Cable, assisting the Mantoson Genomics Corporation (MGC) in
finding new talent on behalf of the U.S. government. The company is interested
in Alec Holland over speculative articles he has published, so Cable asks
Schiller's opinion of Alec's abilities. Schiller hails Alec as the most
brilliant student he's ever had. This satisfies Cable, who thanks him and
leaves. Schiller asks who he's voting for, but Cable says he doesn't vote
because "democracy is an illusion." When Schiller tells Alec that government
agents are looking for him, Alec worries he might be in trouble because of his
marijuana plants. Schiller assures him it's about his work, urging him to do the
right thing and approach the non-profits first. When Alec mentions he's begun
seeing Linda, Schiller is furious but doesn't show it and heads out to vote.
That night, McGovern loses the election to Nixon by a landslide. Devestated
after all her hard work campaigning, and tired of sneaking around with a man
who won't commit, Linda leaves Schiller's home to be with Alec instead.
Swamp Thing (Series 4)
#17: "Healing the Breach, Chapter III-While Sinking"
NOTE: Matthew Cable's name is misspelled in this issue as "Mathew," and MGC's company name changes spelling several times, from Mantoson in issue #16 to "Mantosan" in #17 and "Montosan" in #18.
November 8, 1972 A.D.
The day after the
election, Cable takes Alec out to breakfast and offers him a job on behalf of
MGC. Before making his decision, Alec stops by Schiller's office that same day to
share the good news with his mentor and discuss some non-profit alternatives.
However, Schiller's anger over losing Linda gets the best of him, causing him
to kick Alec out of his life. Unaware of Schiller's love for Linda, Alec thinks
it's his fault for selling out to big business. Later that day, Linda visits
Schiller, furious at him for hurting someone who idolized him so. Schiller says
he loves her, but it is too late, and after she walks out on him, he never sees
either of them again.
Swamp Thing (Series 4)
#18: "Healing the Breach, Chapter IV-Seeding Madness"
NOTE: Matthew Cable's name is misspelled in this issue as "Mathew," and MGC's company name changes spelling several times, from Mantoson in issue #16 to "Mantosan" in #17 and "Montosan" in #18.
some time after November 8, 1972
Disappointed at having
alienated his mentor, Alec Holland accepts Matt Cable's offer. Preparations are
made for him to begin working for MGC, and Alec and Matt become good friends
over time.
Swamp Thing (Series 4)
#18: "Healing the Breach, Chapter IV-Seeding Madness"
before 1973
David Congreve builds a summer place in the Okefenokee Swamp of southeast Georgia, as a vacation home for himself, his wife Myra and their daughter Janet.
Forbidden Tales of Dark Mansion #10: "The Monster"
1973 A.D.
A few months later, Alec
Holland writes Jordan Schiller a letter, apologizing for breaking his heart and
saying he's taken the job and is planning to marry Linda. Schiller never writes
back, but always wonders what became of them and regretting how he hurt them
both.
Swamp Thing (Series 4)
#18: "Healing the Breach, Chapter IV-Seeding Madness"
Alec and Linda hold their
wedding ceremony at Saint Augustine's Parish Hall in New York.
Swamp Thing (Series 2)
#144: "A Hope in Hell"
The newlywed Hollands celebrate their marriage with a romantic honeymoon.
Swamp Thing (Series 4)
#19: "The Holland Mind"
Alec and Linda Holland
enjoy a vacation in a beachfront cabin before heading to the swamps of Louisiana. After a night of passion, Alec runs outside to enjoy the sensation of rain on
his face, feeling incredibly alive. He takes a shower with Linda, then tells
her of a recent dream in which he was still a 9-year-old boy. She assures him
it's just his fear of working for the government and of failing in his task.
She, on the other hand, is optimistic and euphoric about the adventure ahead,
though happy for now to be hidden away from the rest of the world, as though
their honeymoon never ended.
Swamp Thing (Series 4)
#19: "The Holland Mind"
Dwight Wicker, director of Defense Department Intelligence (D.D.I.)—a
secret Army Intelligence branch headquartered at the "abandoned" Fenwick Military Academy on the outskirts of Washington, D.C.—assigns Matt Cable to guard the Hollands as they
work to develop the bioregenerative formula, to make sure no one endangers them
or their research.
The Saga of the Swamp
Thing (Series 2) #17: "And Things That Go Bump in the Night"
NOTE: The Swamp Thing
Vertigo Secret Files & Origins timeline places the events leading to
Alec's transformation in 1980 to accommodate Crisis on Infinite Earths.
Since so much internal evidence indicates otherwise, that date has been
ignored. It should also be noted that issue 13 of the second series implies the
D.D.I. is an arm of the Justice Department, in that Dwight Wicker works for
that organization.
The D.D.I. converts a
barn in Louisiana's Cypress Swamp into a laboratory for the Hollands' use.
Swamp Thing (Series 2)
#81: "Widowsweed"
Drs. Alec and Linda
Holand arrive at the barn and begin working on the bioregenerative formula.
Swamp Thing (Series 1)
#1:"Dark Genesis"
The Hollands' research
lasts for several months before they attain any success.
The Saga of the Swamp
Thing (Series 2) #21: "The Anatomy Lesson"
Alec and Linda Holland win a Nobel Prize for their work restoring destroyed cells in the human body.
Swamp Thing (Series 4) #6: "A Clockwork Horror"
NOTE: This information can be found in a newspaper clipping seen on page 1. Given the very short time between their marriage and their deaths (less than a year), and that Linda's last name is already "Holland" by the time they win the prize, the window for this event is extremely small (not to mention unlikely, given their relative lack of success in their experiments).
A stock market executive
quits his cushy job after developing an ability to see human auras. Overwhelmed
by the lies by which so many people live, he takes to a life of homelessness,
with only liquor and his many dogs to comfort him. This earns him the nickname
"Dogbum."
Swamp Thing (Series 2)
#70: "The Secret Life of Plants"
Assassin Eric Neiderman
graduates Choctow Union High School and attends Cambridge University on a full
scholarship from the Sunderland Corporation.
Swamp Thing (Series 2)
#122: "The Eye of the Needleman"
Carlotta Esteban, daughter of the late Don Roberto Esteban—for whose murder she was framed in 1963 and sent to Rogues' Rock prison—meets Galdo, an elderly bandit in a neighboring cell. The dying man tells her of a sunken treasure he'd found before his own incarceration: the fabled horde of Martin Bormann (Hitler's top aide), which sank aboard a submarine en route to South America at the end of World War II. When Galdo dies, Carlotta hides in his body bag and is tossed into the ocean instead, breathing via a jungle herb he'd given her. Once the herb mixes with water, it transforms her into an elemental creature of muck and plantlife.
World's Finest #219: "The Prisoner of Rogues' Rock"
NOTE: While not an actual Swamp Thing tale, this two-parter (continued in #220) is so reminiscent of early Swamp Thing stories that it deserves to be included here—it just seems to fit.
This transformation gives Carlotta immense strength, drawn from the power of the plant universe, concentrated 10,000 times.
World's Finest #220: "Let No Man Write My Epitaph"
Carlotta Esteban finds the Nazi booty and uses it to help her father's employees, now forced to serve as mine workers by Don Ernerto Rivera, who'd framed her for the murder and taken her father's Brazilian rancho, La Comparsa. The locals see her as a hero, dubbing her El Monstro. When a mudslide decimates a hillside favela near the rancho, El Monstro arrives on the scene, leaving a trail of jewels and treasures throughout the shanty town. Ernesto hears of the tragedy and tells his lawyer/assistant, Molina, to make the survivors work harder. One miner arrives with a bar of gold, offering to buy the land. Ernesto accepts, and the bar makes its way through banking ciricles to the Gotham City National Bank. Suspicious of the bar's Nazi symbol, the U.N. and World Bank ask Batman and Superman to investigate. As Superman scours the ocean for Bormann's U-boat, Batman tracks the creature until a local fisherman shoots him with a poisoned dart. Batman plummets into the water and is ensnared by an anaconda. Carlotta rescues him and pulls him down to an undersea cavern, where she cures him of the poison and reveals her tale. Superman arrives to fight El Monstro, which ends in a stalemate. Batman stops the fight, but Superman is skeptical of the creature, insisting the treasures should go to the Nazi victims' families. Ingesting a nearby plant, she briefly regains her original shape, then returns to creature form and retreats into the forest.
World's Finest #219: "The Prisoner of Rogues' Rock"
As El Monstro departs, the two heroes disagree on how to proceed, for though Batman empathizes with Carlotta's need for revenge, Superman is more concerned with her illegal use of stolen treasures. Thus, though Batman knows the sub's location, he feigns ignorance to buy time to help her—unaware Superman has seen through his ruse. Meanwhile, Don Ernesto tells the peasants the Nazi gold was illegal, voiding the sale and reverting the rancho to his ownership. Furious, one local tries to destroy the favela. When Ernesto hurts the man, Batman steps in. Molina opens fire, but El Monstro takes the bullets, scaring the men off. Batman urges Carlotta to drop her vendetta, but she ignores him, vowing to avenge her father's murder. Batman finds El Monstro in the attic of a nearby hacienda, viewing a painting of herself from before her incarceration. Again he tries to reason with her, but she hits him and heads for Ernesto's office, so frightening Molina that he jumps to his death from a balcony. Ernesto mounts a horse and calls for backup, but his gauchos cannot hurt her. She chases him to the mines, where he climbs a hill and tries to bury her in an avalanche, inadvertently killing himself in the process. Carrying Batman, El Monstro returns to the sub. Superman has already found it, but in raising the boat to the surface, he alarms the Brazilian military, who think it an enemy vessel and bomb it with depth charges, destroying it. Spotting El Monstro, the helicopter pilot sprays Carlotta with defoliant, dissolving her to nothingness despite Batman's attempt to save her.
World's Finest #220: "Let No Man Write My Epitaph"
NOTE: An editor's note indicates El Monstro is "a beast-being so strange, so different as to defy their wildest imaginings." However, this statement seems rather humorous in retrospect, given the number of muck creatures formed that same year in other titles (see below). And ironically, the Parliament of Trees is located in Brazil, so there's a whole forest of similar beings not far from the favela (granted, they don't know about it).
Spring 1973 A.D.
Evil lurks in the swamp
as a beaver, squirrel and racoon decide to prove their fealty to the Swamp-God,
a gnarled, half-decayed tree, with a human sacrifice. In a nearby field, a
couple named Joyce and George share a picnic with their Uncle Charlie,
carelessly strewing litter about the area. Angered at mankind's pollution, the
animals entice the couple's son Franklyn into the swamp to arrange his
drowning. Finding him in the muck, his family are devestated by his death. The
animals await their god's pleasure, earning instead its wrath for killing an
innocent child. Thousands of birds descend to pick their bones clean and devour
their souls, an eternity of penance for choosing wrongly.
The House of Mystery
#217: "Swamp-God"
NOTE: While not an actual Swamp
Thing tale, this story is so reminiscent of the style of early Swamp
Thing stories that is deserves to be included here. It just seems to fit.
Summer 1973
David Congreve takes his wife Myra and daughter Janet to their summer place in the Okefenokee Swamp of Georgia. Myra hates him, however, and is cheating with his friend and business partner, Carl Holt. Together, the two plot to kill Congreve, bashing his skull in whie he sleeps. They row him out to the bog and toss his body overboard. Janet awakens in terror that night, but Myra lies that her father has gone fishing. The sheriff searches the swamp for a week, then informs Myra her husband is likely dead. Myra returns to her home in the city and tells Janet her father abandoned them. Janet is unconvinced, showing her a book he'd bought his daughter—Wildflowers and How They Grow, by John Noelo. Annoyed and hate-filled, Myra forbids Janet from ever mentioning him again. As her hate continues over the next year, Congreve's body transforms into a mossy creature of the swamp.
Forbidden Tales of Dark Mansion #10: "The Monster"
Late 1973 A.D.
After joining the
Marines, Adam Rock is sent to fight in Viet Nam and learns that real war is not
quite like the John Wayne movies he idolized. Returning home to Minnesota at the end of war, scorned by many and unable to find a job, he serves in the
Merchant Marine for a while and learns of a revolution in Kala Pago. Rejected
by the revolutionaries, he instead joins forces with High Priestess Laganna of
the Sepp, leading her army of undead in a holy cause to overthrow the corrupt
government.
Swamp Thing (Series 1)
#16: "Night of the Warring Dead"
As the Hollands lie in
bed one night discussing their future, Alec admires the beauty of his
25-year-old wife and promises the biogenerative formula will make her as rich
as she is beautiful. She teases him that even rich, he'd still be skinny.
Laughing, they let their playfulness turn to passion.
The Saga of the Swamp
Thing (Series 2) #28: "The Burial"
Because Alec's research is
so vital to the creation and existence of the Parliament of Trees, the earth
elemental known as Yggdrasil rigs his experiments to ensure success (and, thus,
Alec's eventual tranformation into the Swamp Thing). The Hollands, of course,
have no idea this has happened.
Swamp Thing (Series 2)
#104: "The Quest for the Elementals I-Matango"
At last, the Hollands achieve real success-the biorestorative formula proves far more successful than they'd
anticipated. However, the government is not the only organization interested in
the results. A criminal union called the Conclave sends Maxwell Ferrett (a.k.a.
Len Bernard) to "convince" them to sell it. They refuse, but the thugs promise
to return. Ferrett's boss, Mister E, orders Agent Louisana Blue to attach a spy
transmitter to a the collar of a stray dog and lead it to the Hollands'
doorstep. Finding the dog, the Hollands take it in and name it Mutt. This
allows E to spy on their progress. Eventually, E sends Ferrett's men to blow up
the barn. The explosion propels Alec's burning form into the swamp. His body
unrecovered, Alec is presumed dead. After a brief funeral, the government
rebuilds the barn and Linda mournfully continues their work. Days later, a
muck-encrusted mockery of a man who was once Alec Holland rises from the ooze.
Dazed and unable to speak, he returns to the barn, hoping to cure himself.
Swamp Thing (Series 1)
#1:"Dark Genesis"
NOTE: This Mister E bears no
relation to the Mister E of the Books of Magic miniseries.
Since Alec and Linda
only succeeded in their experiments due to Yggdrasil's secret tampering in the
first place, Alec fails to reproduce the biorestorative formula a second time.
Swamp Thing (Series 2)
#104: "The Quest for the Elementals I-Matango"
Unbeknownst to Alec, he
is not the first Swamp Thing, nor is his creation an accident. In fact, there
have been many more, for in times of trouble, the Earth creates elemental
champions for protection.
Swamp Thing (Series 2)
#33: "Abandoned Houses"
Mutt runs into the woods,
and when Cable goes after him, Ferrett's crony Bruno knocks him out. Finding
Linda dead, Alec kills the two thugs. Cable comes to and thinks Alec is her
killer, vowing revenge for the death of his friends. Unable at this point to
form words for his defense, Alec sadly returns to the swamp. Meanwhile, Dr.
Anton Arcane, a gnarled, evil old wizard, observes these events with an ancient
mystic mirror from his castle in Transylvania. Determined to seize Alec's
powers, Arcane dispatches his mysterious Un-Men to capture the giant plant-man.
Swamp Thing (Series 1)
#1:"Dark Genesis"
The United States Army handles
all funeral arrangements for the Hollands since they were working for the
government at the time of their deaths.
The Saga of the Swamp
Thing (Series 2) #16: "Stopover in a Place of Secret Truths"
The funeral apparently proceeds
without an actual burial for Alec Holland, as his skeletal remains lie
undetected at the bottom of the bayou.
The Saga of the Swamp
Thing (Series 2) #28: "The Burial"
Alec Holland's soul is
trapped in the Realm of the Just Dead, unable to move on to Heaven because of
his refusal to forget about his skeletal remains. For a decade, Holland's ghost haunts the bayou, waiting for his Swamp Thing alter-ego to some day return
and give his corpse a proper burial.
Swamp Thing (Series 2)
Annual #2: "Down Amongst the Dead Men"
Linda Holland is also
not buried at the funeral. The D.D.I. makes it appear as if she has been, but
keeps her body to perform an autopsy. A startling discovery is made during
post-mortem.
The Saga of the Swamp
Thing (Series 2) #17: "And Things That Go Bump in the Night"
The autopsy of Linda
Holland is intended to provide Sunderland Corp. the secret of the
bio-restorative formula, for she had been exposed to it during months of
research. To the scientists' surprise, they learn nothing from the autopsy.
Though saturated with formula, her body does not react to it. This is because
Alec's decomposing body was consumed by plants altered by the formula, which
absorbed his intelligence and knowledge the way planarian worms absorb
knowledge from the creatures they consume. The sentient but confused plant then
built itself a body approximating human design. In other words, Holland was not a human transformed into a plant―rather, he was a plant that thought itself
human. Sadly, Holland himself does not learn this truth for years to come.
The Saga of the Swamp
Thing (Series 2) #21: "The Anatomy Lesson"
Dwight Wicker assigns
Matt Cable to "Project Leviathan," a two-year search for the Swamp Thing.
The Saga of the Swamp
Thing (Series 2) #17: "And Things That Go Bump in the Night"
Hidden in the trees,
Alec watches as Ferrett and Bruno's bodies are recovered from the woods. A
horde of Un-Men attack, and an Un-Man named Ophidian hypnotically puts Alec to
sleep. The lead Un-Man, Cranius, orders him strapped to a sea-plane and flown
to Arcane's castle. Cable and an Interpol agent named Mike watch in surprise as
Alec flies overhead, tethered to a plane. Mister E monitors them via Mutt's
transmitter, furious over Ferrett's death. Awakening at the Castle Arcane, Alec
tries to break free but Anton Arcane calms him down.
Swamp Thing (Series 1)
#2:"The Man Who Wanted Forever"
Arcane surmises that
Alec does not remember him from their prior meetings in 1914 and 1945-for Alec,
those meetings have not yet occurred since he was traveling back in time on a
journey that has yet to begin. Rather than forcing him to give up his body, Arcane
takes an easier route and decides to trick him into giving it up willingly.
DC Heroes Role-Playing
Game-Swamp Thing Sourcebook
Anton Arcane tells Alec
that he has studied the occult and discovered immortality, but his attempts to
build himself a new body have resulted in tthe Un-Men's grotesque creation. His
plan: to use a mystic soul jar to restore Alec's human body in exchange for his
creature form. Alec accepts, and Arcane begins his tests immediately. Once the
transfer is complete, Alec awakens in human form, but upon learning Arcane's
true desire-to destroy the town for mocking him-he breaks the soul jar,
reversing the transfer. Enraged, Arcane orders the Un-Men to attack, and when
Alec knocks him out a tower window, they blindly jump to their deaths after
him. Sadly, Alec ambles away, unaware of a mutated form watching from above:
the Patchwork Man, once known as Gregori Arcane-Anton's brother.
Swamp Thing (Series 1)
#2:"The Man Who Wanted Forever"
Given that Alec was never
truly human to begin with, his transformation back into human form may indicate
Arcane tapped into Alec's heretofore unknown ability to change shape.
The Saga of the Swamp
Thing (Series 2) #21: "The Anatomy Lesson"
Also possible is that
Anton transfered Alec's spirit into one of his Un-Men and used an illusion
spell to make him think he'd been restored to human form. In either event, the
change was not permanent.
DC Heroes Role-Playing
Game-Swamp Thing Sourcebook
His body shattered,
Arcane nearly dies, but Cranius orders the surviving Un-Men to carry his body
to a secret laboratory and build him a synthetic form from a supply of
component parts kept for just such an emergency. Arcane survives, but without
his guidance, the results of the operation are grotesque.
Swamp Thing (Series 1)
#10: "The Man Who Would Not Die"
The fallen angel Dekker,
cast out of the court of the Archangel Michael for putting forth the outrageous
idea that humanity constitutes an elemental force, tries to regain entrance to
God's Kingdom by proving his theory. Determined to find one being who embodies
the human element and bring him under his aegis so he can pull the human's
strings while posing as his servant, Dekker has concluded (after millennia of
failed searching among noble and common men) that the elemental force he seeks
must reside with the monsters of the human race. To that end, he offers himself
to Arcane as a loyal servant, but the scientist fails to display the elemental
force he seeks. Using the mystic mirror, Arcane shows him an image of the Swamp
Thing and tells of the brief time he inhabited the creature's body. The switch
was temporary, he says, but thrilling, making him long to replace his tired old
shell with something lush and powerful-something green. Dekker is amazed
at the discovery and turns his attentions to the big game hunters of the world,
those of the lowest moral fiber, who devote their time to self-gratification.
His reasoning: only one elemental could defeat another. Leaving Arcane's
employ, he eventually comes to serve billionnaire technologist and expert
hunter, Maximillian "Max" Ramhoff.
Swamp Thing (Series 4)
#8: "Missing Links, Conclusion"
Preferring not to stay
in his cumbersome form forever, Arcane and his Un-Men swim the Atlantic Ocean (their synthetic forms requiring neither food nor rest) in search of Alec
Holland.
Swamp Thing (Series 1)
#10: "The Man Who Would Not Die"
Seeking a cure, Alec
returns to Castle Arcane but cannot handle the equipment. As the rotted floor
gives way, the Patchwork Man tries vainly to save him. Cable and Mutt track the
plane to Arcane's Balkan village, unaware that Mister E has been monitoring
their every move. There, Cable meets beautiful, 18-year-old Abigail Arcane, the
only medic in the village.
Swamp Thing (Series 1)
#3:"The Patchwork Man"
Abby's professional
nursing training is in child psychology.
Swamp Thing (Series 2)
#99: "Leaves in a Tempest"
The Patchwork Man toys
with his brother's equipment and causes an explosion that levels the castle.
Thrown free, he sees Abby but is unable to speak, so he grabs his long-lost
daughter and runs. Cable and a local mob, however, mistake his motives and give
chase. Alec confronts Gregori on the bridge, and Abby nearly falls. Gregori
saves her life and falls instead... but with a smile on his face, knowing that
his daughter recognized him at the last moment. Alec walks off, leaving Abby
with Cable, who returns to the U.S. Hoping to join Interpol, Abby goes with
him. Cable vows to find Alec some day, unaware his quarry has hitched a ride
outside their sea-plane.
Swamp Thing (Series 1)
#3:"The Patchwork Man"
Gregori Arcane survives
the fall because of his superior strength.
The House of Secrets
#140: "Reprise-The Patchwork Man"
He then wanders
aimlessly near the shore of a river for several years, helpless and amnesiac.
DC Heroes Role-Playing
Game-Swamp Thing Sourcebook
Stormy weather crashes
the sea-plane in the Scottish moors. Angus and Jenna MacCobb cart Cable, Abby
and pilot Paul Rodman to their desolate manor, Alec trailing from a distance.
The MacCobbs tend to their wounds and offer shelter. Rodman heads out to check
the plane and is killed by an inhuman creature. The next day, Cable and Abby
prepare to leave but MacCobb's horse Becky runs off, leaving no transportation.
Suspicious, they head into the moors and are attacked by a werewolf. Alec attacks
it, but quick-sand swallows him up. Shaken, they return to the manor, where
Jenna gives them drugged sherry. They sleep for nearly a day, awakening
strapped to tables. At the next table is the MacCobbs' son, Ian, who is
horrified at his parents' attempt to cure him of lycanthropy via a blood
transfusion from others. The full moon rises and he becomes a werewolf, but
Alec enters the house and fights him, impaling him with silver from a
chandelier. Ian dies in peace, relieved the curse is over, and Cable sets out
to continue his search, ignoring Abby's plea to re-think his vendetta.
Swamp Thing (Series 1)
#4: "Monster on the Moors "
Alec stows aboard a
cargo ship to escape the moors. When he surfaces to soothe his cramps, sailor
Patrick Larabee sees him. He jumps into the icy waters as seamen attack, washing
ashore outside Divinity, Maine. There he meets Rebecca Ravenwind and her younger
brother Timothy, who are being chased by an ignorant mob led by a farmer named
Gideon. The mob thinks her a witch. She tends to Alec's wounds, and he decides
to protect them. When the mob finds them, a brute named Jocko severs Alec's arm
with a scythe. Alec mutilates Jocko's face, and the mob chases him off a cliff.
Gideon takes the Ravenwinds to town, where a man named Smith jails Tim, and Rebecca
is tried for necromancy. The trial is a farce, and she is quickly found guilty.
Alec awakens on shore, stunned to find his arm growing back. He returns to
Divinity, breaks Timothy out of prison and rushes to a hilltop where Rebecca is
being burned. Fighting a dozen villagers, he rips the stake free. Rebecca stops
him from further violence as a storm turns the mob into flowers. Timothy is the
witch, she says, and she is his familiar; now that Gideon's evil is over, they
will live with friends in Boston. Meanwhile, miles away on a New England porch,
simulacra of Alec and Linda Holland enjoy the clean night air.
Swamp Thing (Series 1)
#5: "The Last of the Ravenwind Witches"
NOTE: Timothy returns 24
years later, in issue #166 of the second Swamp Thing series, as the
master magician Timothy Raven, last of the Ravenwind Witches.
In later years, Rebecca
dies of cancer, much to the sadness of her loving brother.
Swamp Thing (Series 2)
#167: "Trial By Fire, Part 2-The Word of God"
Unbeknownst to Alec, the
regeneration of his arm is a two-way road. His discarded arm, thrown from the
cliff, grows a new body over the course of several days. Mindless and
child-like, the Swamp Thing duplicate wanders for twenty-four months, across
the continent and back, in search of his "better half," drawn to him by a
homing instinct but always one step behind.
Swamp Thing (Series 1)
#19: "A Second Time to Die"
NOTE: Why this happens is
unclear, as future discarded body parts do not do the same.
Matt and Abby review the
Holland case in Matt's D.C. office until Agent Jack tell Matt he's been pulled
from the case to investigate Bürgess Town, a Vermont village just discovered.
Meanwhile, a pothole jars Alec off of a vegetable truck and over a mountain
pass. Knocked senseless, he finds replicas of Alec and Linda Holland coming to
his rescue. They take him to Mayor Hans Klochman, a Swiss carpenter and
watch-maker who built the town and its robot inhabitants using faces from
obituaries; his creations are free of base emotions, designed to give mankind a
second chance at happiness. Linda takes him for a stroll in the woods, missing
Matt and Abby's arrival. Mister E, meanwhile, sends Task Force Four to secure
the town. Troops storm the village, led by a robot transmitting Mister E's
commands. They capture Matt and Abby and begin destroying the replicas.
Furious, Alec defeats the robot and kills the troops. Klochman tries to stop
the fight but is gunned down. His vengeful robots slaughter the troops and are destroyed
in the process. In the end, only Alec survives; finding Mutt, he hops a train
to Gotham City, New Jersey, to rescue Matt and Abby from Conclave headquarters.
Swamp Thing (Series 1)
#6: "A Clockwork Horror"
213 miles later, Alec
and Mutt arrive at Gotham and hide in an alley at West 3rd Street. When Alec
ventures out for clothing, a policeman spies him and calls Chief O'Hara. The
police open fire, forcing him to flee. Meeting with Nathan Ellery and other Gotham businessmen, Bruce Wayne dons his Batman outfit and busts a smuggling operation.
Ellery's chauffer, Driscoll, takes Nathan to the Potter's Street Warehouse,
where his interrogator, Dr. Hammerschmidt, is torturing Matt and Abby for
information on Swamp Thing. Comissioner Gordon asks Batman to stop Alec before
panic erupts. Meanwhile, Alec enters Peck's Water's Edge Bar & Grill, where
he spies on E's thugs and sparks a brawl. E activates Mutt's collar, drawing
the dog to his headquarters. Batman and Alec follow, each unaware of the other.
Alec frees Matt and Abby, but Batman confronts him and forces a fight. With no
choice, Alec beats him up and continues on to find Ellery. Batman tracks Mutt
to Ellery's penthouse and realizes he's Mr. E. Alec scales the building,
crashing a party in time to see Ellery shoot Mutt to keep his alterego a
secret. Alec starts to kill Ellery, but decides he's not worth it; however,
Ellery slips and falls to his death. As Alec silently departs, Batman re-thinks
his opinion of the swamp-man.
Swamp Thing (Series 1)
#7: "Night of the Bat"
A convict named Frank
Mandrill searches the Louisiana bayou for Chuck Haney, with whom he escaped
prison. He finds a house atop a narrow precipice at the edge of the swamp,
surrounded by grotesque statues. Pretending to be a writer in search of solitude,
he asks the old couple living there for a room. Overly hospitable, they take
him in. Frank pretends to be friendly but secretly plots to kill them and take
the house. One day he sees a statue that resembles Chuck and asks the old man,
Manfred, if he uses people as models. Manfred says the statues are based on his
own imagination, not on the living. After a hobo stops by the house for a
handout, Frank follows them out into the bog, where they drop the hobo's body
into quicksand and fish him out. His body, like anything dipped into this part
of the swamp, has turned to stone. Realizing he's next, Frank runs for cover.
They spot him and give chase, but the boat up-ends, feeding the couple to the
hungry swamp. Frank gleefully claims the house as his own, but Nature has its
own plans. That night, a violent storm causes the house to slide down the hill
and into the quicksand. Frank tries to save himself but is impaled on a weather
vane and suffers the same fate as the couple. Some time later, a fisherman
hooks the weather vane (and Frank's body) and sells it to a local curio shop,
where Frank becomes a novelty item up for sale.
The Unexpected #152:
"The Dark Secret of the Swamp"
NOTE: While not an actual Swamp
Thing tale, this story is so reminiscent of the writing and artwork of
early Swamp Thing that is deserves to be included here. It just seems to
fit.
mid-1970s A.D.
Barnabas Tookome, an
Inuit, is born. His mother dies during childbirth.
Swamp Thing (Series 3)
#6: "Killing Time, Part Three-Destiny Manifest"
NOTE: No specific date is
available. This placement is based on his appearing to be in his mid-20s in the
year 2000, but there is room for error.
Barnabas Tookome's
grandfather, an Angakok Shaman, teaches the young Inuit his people's stories
and traditions, instilling in Barnabas a dislike for the generic term "Eskimo."
One such story explains that the death live in a place beneath the sea. Though
his father, a man of science, denounces the old man's teachings, Barnabas
believes them, much to his father's disappointment.
Swamp Thing (Series 3)
#5: "Killing Time, Part Two-Burning Down the House"
Pilate's sister is
molested by their uncle. This causes her, in later years, to talk like a little
girl, remake her appearance and feel the need to kill the man who hurt her.
Swamp Thing (Series 3)
#13: "Red Harvest, Part Three-Carrying Capacity"
NOTE: No specific date is
available. This placement is based on Pilate's having been born in 1971 but is
certainly open to debate.
1974 A.D.
Matt Cable signs the
"Organ Donor" portion of his Driver's License, causing grave problems
in 1989.
Swamp Thing (Series 2)
#84: "Final Payment"
Five-year-old orphan
Damien Kane asks Mrs. Valis, the woman assigned to care for him, to explain the
concepts of light and darkness. She tells him darkness is merely the absence of
light. A Church-going woman, she sees everything in Biblical terms.
American Freak, A Tale
of the Un-Men #2: Chapter Two-The Covenant of Freaks"
Retiring from the
British police, Detective Superior Samuel Morris soon misses the action of the
job, particularly the violence. Thus, he focuses all his attention on building
a new career as a serial killer known as Homo Familiaris (aka, the Family Man).
John Constantine,
Hellblazer #28: "Thicker Than Water"
January 7, 1974 A.D.
Alec hops an Orlando's Trucking rig out of Gotham. As he navigates the snowy Appalachian woods, the
cold slows his plant metabloism. He saves Ezekiel Monroe from an attacking
bear. Before dying, the man warns him to avoid Perdition, PA. A once-proud
mining town, Perdition has been gripped by evil ever since his father Abraham
evoked M'Nagalah the Eternal with a book of spells. Alec carries Ezekiel to
Perdition, where Hector and other locals mistake him for the killer and attack.
Ezekiel's son, Jason, breaks up the fight, chiding them for their rudeness.
They apologize, and Jason's wife Lydia brings him home to tend to his wounds.
All appear friendly, but Alec senses something odd below the surface. When
Jason's son Jody vanishes, a search party tracks his footprints to Tunnel 13 of
an old mine. Alec goes in alone to repay their kindness, unaware they've set
him up to fight M'Nagalah, who has grown in mass over the years, preparing to
reign over mankind. Alec has enough mass to complete his growth, but Alec has
other ideas: toppling a beam, he buries the beast in a mountain of debris.
Exiting the mine, he nearly throttles Jason for lying to him but leaves in
disgust. The evil, however, is not over, for M'Nagalah has infected Jason with
an alien fungus.
Swamp Thing (Series 1)
#8: "The Lurker in Tunnel 13"
NOTE: Challengers of the
Unknown #83 establishes M'Nahalah's full name and the exact date on which these events occur.
January-May 1974 A.D.
Matt relaxes on a secluded Florida beach with Abby until Agent Smithers interrupts their vacation to recall
Matt to D.C. Matt visits the Agency of Interstellar Discovery (A.I.D.), where
he meets Marine Captain Brad Samson. The A.I.D. has located a downed U.F.O. in Louisiana, and Matt is assigned to investigate. The next day, as Alec stows aboard a
freight train for Baton Rouge, two drifters named Rufe and Elmo mug him. He
tosses them from the train, slipping off the train himself. Walking for miles,
he returns to Cypress Swamp and enters the old barn to find his equipment
bastardized by a huge alien repairing its ship. Furious at losing his last chance
to regain his humanity, he attacks the alien but is quickly defeated. The alien
regrets hurting him and returns him to the swamp. Matt, Samson and four Marines
(Optik, O'Reilly, Twitchett and Trumbo) enter and subdue the alien, who does
not fight back. The Marines distrust the alien, and some of them want to kill
it. The next morning, Samson tries to do just that, and a brawl ensues among
the six men. In the chaos, Alec frees the alien. In gratitude, the alien teleports
him to safety as the Marines arrive at the barn. The alien, having learned
English by observing the men, eschews their violence and says it would have
given them much had they treated it differently. The ship blasts off, but loses
altitude and crashes. Simon is glad to see the alien die, reminding Matt how
ignorant it is to hate something because it's different.
Swamp Thing (Series 1)
#9: "The Stalker From Beyond"
NOTE: Abby comments that the water is so cold someone must have told the ocean it's a few weeks before Christmas, seemingly placing the issue in December 1973. However, since the previous issue takes place in January 1974, that's impossible. Therefore, I am chalking this up to Abby not being a native speaker of English.
"Hunk" Dorry, a chain
gang fugitive, evades police bloodhounds in the Louisiana swamp. Spying an old
woman, Elsbeth "Auntie" DeLuvian, he tries to kill her for her food. Alec
intercedes, and Dorry falls over dead, riddled with bullets. The old woman
tells him the tale of Black Jubal, a slave killed in the 1800s for standing up
to his sadistic master, Samson Parminter. Realizing he's being watched, he
pursues two hideous creatures to a nearby cemetary, coming face-to-face with
Anton Arcane, Cranius and five Un-Men. Having tracked Alec from the Balkans,
Arcane plans to take his form once more. The two monsters face off, and though
Arcane is the victor, his boastful plans to use Alec's body to enslave the
world awaken the spirits of Jubal and other slaves. Jubal puts Alec to sleep,
sparing him the horror as the slaves exact vengeance upon Arcane's party for
the sins of the past.
Swamp Thing (Series 1)
#10: "The Man Who Would Not Die"
The psychic vibrations
of the swamp take hold of Cranius and the other Un-Men, making them realize
their lowly station in life. Rebelling, they literally tear Arcane limb from
limb, bury each piece in a separate grave, and disappear, never to be seen
again.
The Saga of the Swamp
Thing (Series 2) #19: "And the Meek Shall Inherit"
The next morning, Alec
awakens to find seven new gravestones in the cemetary. On one is the name
"Arcane." He looks for Auntie DeLuvian, but in her place is a grave displaying
her name as well. Failing to convince himself it was all a dream, Alec lumbers
back into the swamp, unaware of several huge worm-like creatures in the brush.
Swamp Thing (Series 1)
#10: "The Man Who Would Not Die"
Some time thereafter, a
Cajun Juju woman and her daughter, Sallie, make their home in a shack near the
spot where Arcane died.
Swamp Thing (Series 4)
#11: "Love in Vain, Chapter Three"
NOTE: I base this statement
on Arcane's later revelation that a seed Sallie will later plant a seed near
her home on the very spot Arcane died in the swamp. Since this is the only
occasion on which Arcane ever died in the swamp, I assume this to be what he is
referring to. It's unclear what happened to his gravestone, however. I should
also point out that I don't know exactly when Sallie and her mom built their
home; however, it's not present at the time of Arcane's death in series 1,
issue #10, so it must have been built after that date.
Arcane's loyal Un-Men
exhume him and rebuild his body using science he'd taught them. The results,
however, are poor. In time, he forges a functioning exoskeleton and sets about
breeding a more durable body, this time built on insects' adaptable and
prolific nature. He experiments with creating humanoid insects, builds himself
an insect-shaped helicopter with the properties of a tesseract (the inside
being larger than the outside), and begins plotting revenge on Alec and Abby. Family
ties mean little to Arcane, but secrets and loyalties he values, and Abby cutting
herself off from him and allying with his enemy is more than he can take.
The Saga of the Swamp
Thing (Series 2) #19: "And the Meek Shall Inherit"
Alec returns to the
ruins of his barn to ruminate. Losing track of time, he starts to take root and
is horrified at the reminder of his plant-like existence. Nearby, Matt and Abby
search for clues to his whereabouts and are attacked by a mutated alligator.
Alec saves their lives but refuses to stay and talk. Mutated worms abduct them
and take them to New Eden, placing them in a cell with four others who arrived
days earlier: an angry Black man named Jefferson Bolt, his girlfriend Ruth, an
old man named Luke and Sheriff Kain. The worms bring Matt and Abby to Zachary
Nail, who has spent the past five years gathering subjects to keep humanity alive
when pollution eventually destroys the outside world. They return to their
cell, where they spend the night making weapons to stage a fight and escape. Meanwhile,
Alec follows their tracks to New Eden. Matt leads the others in revolt, holding
a knife to Nail's throat. Nail orders the worms to surrender, but they reveal
their true selves-they've been using him to gather humans for food, and no
longer will they do his bidding. Alec helps the humans slay the worms. Nail
tries to escape, killing Ruth in the process and firing Bolt's need for
vengeance. Alec stops him from killing Nail, so Bolt transfers that hatred to
him. Alec leads the group to safety as Nail self-destructs New Eden, then heads
off on his own. In the bushes, he finds a shiny jewel which, on contact, sends
him back in time to the era of the dinosaurs.
Swamp Thing (Series 1)
#11: "The Conqueror Worms"
June 1974 A.D.
Due to contact with a
Hell-Jewel, Swamp Thing is swept through time, again and again meeting cursed
time traveler Milo Mobius, first in the dinosaur era, then 100 A.D., the
mid-1300s, the 1860s and finally the present. Milo begs Alec to kill him and
put an end to his eternal cycle, but Alec is unable to do what he asks so Milo keeps leaping back to the beginning of time, re-starting the cycle once more. This
time, he leaves the Hell-Jewel behind when he leaps, so Alec hides it for
safe-keeping. Meanwhile, Matt, Abby and Bolt bury Ruth. Bolt is aching with
grief and in need of a distraction, so Matt asks him to join their hunt for
Alec. Bolt initially blames Alec for Ruth's death, but Matt forces him to face
his bigotry and Bolt reluctantly agrees to give Alec a chance.
Swamp Thing (Series 1)
#12: "The Eternity Man"
NOTE: See individual dates
for details on Alec's adventures in those time-periods.
Matt, Abby and Bolt
return to Louisiana in a swamp-boat. Alec encounters mutated beasts similar to
those from days earlier, notices their mossy exteriors are similar to his own
and realizes whatever caused their mutation might lead him to a cure. Before he
can pursue this theory, Matt subdues him with foam-guns and transports him to Fenwick Military Academy, just outside Washington D.C. There, Commander John Zero and
Professor Coolidge DeGréz of Project Leviathan take custody of Alec and put him
through a barrage of tests in a hydroponic tank. Alec breaks free, and DeGréz
is killed in the cross-fire as guards foam him into submission. Matt visits him
in his cell, and Alec finally reveals his true identity. Matt is stunned but
quickly recovers and forms a plan of escape. That night, he and Abby gas the
guards and bust Alec free, but Bolt halts them, rifle drawn. Matt decks him and
forces him to listen to Alec Holland's tale. Stunned, Bolt agrees to help them.
Burning the lab to the ground, they bury Alec in DeGréz's casket the next day.
He later claws his way to the surface, but while waiting for the others to pick
him up, he finds the graves of Alec and Linda Holland and decides not pass his
curse onto anyone else. Sadly, he wanders back into the swamp, alone.
Swamp Thing (Series 1)
#13: "The Leviathan Conspiracy"
Summer 1974
One year after the death of her husband David, Myra Congreve visits her family's summer place in Georgia's Okefenokee Swamp with her daughter, Janet, and her lover, Carl Holt—David's killer and former business partner. She's uncomfortable revisiting the crime scene and feels as though he's watching them, but Holt assures her they'll have a good time. As they take a boat to pick wildflowers with Janet, David—reanimated as a mossy monster—flips the boat, grabs Janet and wanders off into the swamp. Myra and Holt alert the sheriff, who orders a search party. Three days later, they find the creature and scare him off with gunfire, rescuing Janet, who utters "Daddy" before passing out. In horror, Myra realizes the creature's identity. When David returns, the police set him aflame. His burning body dies, leaving behind a human skeleton wearing a ring bearing the initials "D.C." and holding a handful of wildflowers. Horrified, Myra blurts out a confession. Arresting her and Holt, the sheriff tells her hate may have killed her husband, but it was love that brought him back.
Forbidden Tales of Dark Mansion #10: "The Monster"
June-December 1974 A.D.
Dr. Pretorius, an
assistant to Nathan Ellery, discovers E-waves, a type of energy emitted by
humans with strong leadership abilities; those who emit E-waves lead, while
those who don't follow those who do. Using this knowledge, he builds an
ultra-cerebralociter to scramble the brains of those emitting E-waves, turning
their minds to mush.
Swamp Thing (Series 1)
#17: "The Destiny Machine"
Nicholas Trask has his
elderly parents, Aubrey and Marion, admitted to Serenity Village, Florida.
Swamp Thing (Series 1)
#18: "Village of the Doomed"
September 7-8, 1974 A.D.
Hurricane Carmen rocks Houma, Louisiana, one of the worst storms until Hurricane Jenny in 1990.
Swamp Thing (Series 2)
#102: "And All the King's Horses"
1975 A.D.
Alec spots Seth Wheeler searching
for his siblings, Jeremy and Delta. An angry mob mistakes Alec for a monster
and tries to kill them both. Alec uproots a tree and scares them off, and Seth
runs off as well. The mob leader, Rafe Taggert, holds a meeting and demands the
Mayor do something about the children, whom he believes possess demonic powers since
they're different. The Mayor and his son Jimbo resist, but Taggert has the town's
support. Nearby, while investigating the flora and fauna of the swamp, Alec is
mauled by a mutant comman ant (formica Pallidefulva). Though he breaks
its neck, he is poisoned with formic acid and falls ill. Others attack, but the
kids stop them telepathically and hitch a ride atop the ants back to their home
in the bayou. There, they tell him of Jeb Wheeler, a kind old man who found
them as babies and raised them as his own. Recognizing a like soul, they offer
him their home and show where they hid cylinders of radioactive waste Jeb found
with them; the leaking cylinders caused the recent mutations, and they hope
Alec might be able to use them to return to human form. Unfortunatey, they're empty.
The mob burn down the kids' treehouse, unaware Jimbo is inside (he'd come to
warn them). The flames ignite Taggert's gear, killing him. Delta parts the
flames to let Alec rescue Jimbo, but succumbs to them before he can save her.
Realizing the kids aren't evil, the Mayor apologizes to Seth and Jeremy for
their loss. Jimbo wants the kids to come live with him, but the Mayor is too
concerned about others' opinions, and so Alec wanders back into the bayou,
disgusted yet again at the hypocrisy of man.
Swamp Thing (Series 1)
#14: "The Tomorrow Children"
With help from a guide
named Luke, Matt, Abby and Bolt search the bayou. Impatient, Bolt heads out
alone and is snagged by a grapple. Evading them, Alec unwisely climbs a hill in
a storm and is struck by lightning. Father Jonathon Bliss brings him to a
decrepid church, treating his burns and begging him to stay and fend off vandal
attacks from his congregation. Claiming they turned on him when he tried to
force Faith upon them, he manipulates Alec into his workroom, where he dons
magic-user garb and summons the demon Nebiros to possess him. Cable's team
later finds him at the church, but he attacks them and takes them to the
workroom. There, Alec Holland's soul rests within the transcendental globe that
allows Nebiros passage to this world. Bliss believes that only through
Armageddon can mankind be redeemed for its sins, and Nebiros can bring about
that end. However, as Nebiros kills Luke for sport and begins toying with the
others, Matt convinces Bliss he's put himself above God in deciding man's fate,
and Bliss speaks a spell to exorcise the demon. When Nebiros attacks Bliss, Abby
urges Matt to smash the globe, cutting the creature's link with Alec's body. Dissipating,
Nebiros frantically possesses Bliss, but the aging body can't survive the
strain and burns to a crisp. Matt wonders how Abby knew how to destroy the
demon, and as the church crumples to the ground behind them, they spot Bolt's
body being flown out of the swamp on a helicopter tether.
Swamp Thing (Series 1)
#15: "The Soul-Spell of Father Bliss"
NOTE: Nebiros later returns in Blue Devil #1, Books of Magic #42 and Day of Judgment #1-5.
Matt and Abby board a
747 with Alec hidden in the cargo hold. When a gunman hijacks the plane and
tries to kill a stewardess, Alec comes out of hiding to save her life. As they
grapple, their combined weight breaks the cargo door seals, dropping them into
midair. The hijacker pulls a parachute cord, but they crash into the sea and he
dies on impact. Alec floats to the island of Kala Pago, where High Priestess
Laganna and General Adam Rock of the People's Liberation Army are staging a
revolution against the government for exterminating Laganna's race, the Sepp.
Their goal: to use her talisman, the sole remnant of her people, to restore
freedom to her country. She and Rock bring Alec to a graveyard to reveal their
army: a legion of undead soldiers who died fighting tyranny. Government troops
spot them and open fire, and Alec trips a wire that topples a tree on his head.
He awakens in a cell and breaks free as Laganna's army of dead arrack the
encampment. Sickened at the carnage, Alec rushes to destroy the talisman,
returning the dead to their graves. Preferring to die a soldier, Adam Rock rushes
the troops and is gunned down. Alec tries to lead Laganna to safety, but she stays
at Adam's side until troops execute her. Meanwhile, Matt and Abby set out to
rescue Bolt from Sanobel Mission, a Caribbean jungle sanctuary. There,
wheelchair-bound with a broken spine, Nathan Ellery and his underling Dr.
Pretorius torture Bolt for information on Swamp Thing.
Swamp Thing (Series 1)
#16: "Night of the Warring Dead"
Cameras track Alec, Matt
and Abby as they approach Sanobel Mission. Alec trips Trap #34, causing a
multi-tentacled robot to attack, but he destroys it before it can do any harm.
A guard named Bogen captures Matt and Abby and brings them to Ellery, who
broadcasts images of them into the jungle to lure Alec. Ellery no longer wishes
to extract the secret of the Holland formula; now, he simply wants revenge. His
world-domination plans will instead be carried out with Dr. Pretorius'
ultra-cerebralociter, a device that scrambles the minds of those with natural
leadership abilities. Though not the criminal type, Pretorius follows Ellery
out of fear that humanity will kill itself off if not united under one man.
Evading another of Ellery's traps, Alec heads for the Mission, where he fights
a pack of robotic wolves guarding the entrance. Bursting into the workroom, he
picks up Ellery's wheelchair and slams him into a wall, nearly killing him,
then frees the others. Pretorius rushes to Ellery's side but fails to notice a
live electrical wire that contacts Ellery's chair and burns him to a crisp,
leaving Pretorius alone and helpless as the wolves arrive. Matt flies the
others out in a helicopter, but before he can make it to Miami International Airport, the chopper runs out of gas and crashes down in south Florida.
Swamp Thing (Series 1)
#17: "The Destiny Machine"
As Matt and Abby carry
Bolt to nearby Serenity Village, Alec wanders off alone. The village's geriatric
occupants attack Matt and Abby until young Aubrey Trask leads them to an
infirmary. Nursing Bolt's wounds, Aubrey says he needs them healthy to serve as
sacrifices. A demon attacks Alec in a swampy graveyard, and after breaking its
back, he rushes to protect his friends. He sees another demon attacking a
passerby and kills it, but the frightened passerby runs away. The man enters
the village administration office but is knocked unconscious, awakening alongside
Abby, Matt and Bolt, chained up in a dungeon. He is Nicholas Trask, here to
visit his parents. Aubrey, his father, is really seventy years old but used the
occult to rejuvenate himself; using a spell-book called the Ebontome, he
drained the adminstrator's life-energy to regain his youth, then summoned
demons to herd others to de-age his fellow occupants. He starts draining the
men's energies, but before he can complete the transfer or de-age his wife
Marion, Abby breaks free and steals the book, only to drop it as the elderly
rush her. Alec hears her scream and rushes to help her. Aubrey summons a
fire-demon, but Nicholas tosses the book on the fire, reversing the spell and
dispelling the demon. The shock of sudden aging gives Aubrey a fatal heart
attack. Matt and Bolt wonder how Abby escaped her bonds. Alec shambles off to
the bayou, passing a floating newspaper with the headline, "Monster Attacks
Fort Lauderdale."
Swamp Thing (Series 1)
#18: "Village of the Doomed"
Freak-show owner B.B.
Riggs learns of Swamp Thing's existence and decides to capture and display him.
Flushing him out of the swamps, Riggs smothers him with bio-blocking foam and
takes him to Gotham City, putting him on display for money. Batman is furious
at the idea, but Riggs has a permit to do so. In Washington, John Zero learns
of Alec's capture and sends Storm Unit Alpha to retrieve him. Meanwhile, a
small plane is downed in the storm, and Gotham is beseiged by vines gone wild.
The Brave and the Bold
#122: "The Hour of the Beast, Part 1: Monster,
Monster, Burning Bright"
Gotham scientists learn that
the vines grow on contact with air. Commissioner Gordon sends crop-dusters to
spray them with defoliant, but the spray increases their growth. A creeper
squeezes the Wayne Foundation Building. Batman swings to save a woman falling
from a window, then rushes to find Alec, who is being barraged with rocks and
bullets by Gotham citizens blaming him for the vines. A laser cuts him free and
a Unit Alpha helicopter latches onto him with a grapple, but Batman uses his
Whirlybat to free him once more. Both fall into Gotham River. He asks for
Alec's help, for the city is in chaos from vines, looters and falling debris.
To shame his tormentors, Alec agrees. A falling ledge nearly flattens Batman,
but Alec pushes him out of the way, taking the load upon himself.
The Brave and the Bold
#122: "The Hour of the Beast, Part 2: Green Grows Death"
Zero learns of the
failure to capture Alec and orders the vines' destruction with a
super-defoliant called Crimson 13. It was an agency plane that crashed in Gotham's upstate resorvior, releasing experimental bio-spores in the water, and he wants to
keep that a secret. In Gotham, the vines break through the pavement, collapsing
streets. Alec uproots one massive vine, but is too exhausted to tackle the
rest. Batman calls for police backup and swings to Gordon's lab, where he
learns that the vines are dependent on a king root; destroying that root should
kill the entire colony. When Batman returns, Alec is already gone, on the run
from B.B. Riggs. Batman throttles Riggs for his selfishness, then finds Alec
and tracks the king root to a local playground. Zero's copters spray the area
with Crimson 13, dissolving some of Alec's body, but he doesn't give up until
the king root is destroyed. With Gotham safe, Batman and Riggs drive him to a
swampy marsh, which rejuvenates him in full.
The Brave and the Bold
#122: "The Hour of the Beast, Part 3: Look Homeward, Hero"
A Russian cosmonaut, Lt. Col. Valentina Vostock, steals a secret fighter-jet so she can defect, crashes it in the Caribbean and makes it to the United States. The U.S. Navy salvages the wreckage of the jet and assigns a scientist, Dr. Gilary, to find out what makes it tick, but Vostock is missing. The D.D.I. recalls Matt Cable to its secret headquarters at the "abandoned" Fenwick Military Academy on the outskirts of Washington, D.C., and assigns him to find her. Meanwhile, Cliff Steele (Robotman), last surviving member of the Doom Patrol, returns to the Midway City, Mich., gothic mansion that once served as the headquarters of his fallen comrades, to find a trio of intruders inhabiting his space. They are the missing cosmonaut Vostock (Negative Woman), along with Joshua Clay (Tempest) and Arani Desai Caulder (Celsius), who have formed a new Doom Patrol and are preparing to battle the villainous General Immortus. At that moment, Immortus and his troops storm the building and capture Arani to obtain the formula of an immortality serum developed by her late husband, Niles Caulder.
Showcase Presents. #94: "The New Doom Patrol—The Doom Patrol Lives Forever"
NOTE: Although this three-part story was published in 1977, it cannot occur in that year since Matt Cable was removed from the D.D.I. in 1975. A newspaper headline indicates Swamp Thing is in Gotham at the time, so I am setting it at the same time as The Brave and the Bold #122. The original Doom Patrol were killed in 1968 in Doom Patrol #121.
Immortus takes the Doom Patrol to a station on the far side of the Moon, where he uses a psycho-probe to search Arani's memories for the formula. Her comrades break free but are quickly subdued by the villain's guards. Obtaining the formula from her mind, Immortus leaves to create it. Meanwhile, U.S. intelligence reports place Vostock in Midway City, and Cable is sent to find her.
Showcase Presents. #95: "The New Doom Patrol—[Untitled]"
Over the next week, Cable searches Midway Ciy for signs of Vostock. His search brings him to the neighborhood of the Doom Patrol's secret headquarters.
Showcase Presents. #96: "The New Doom Patrol—Defection"
Outside the Doom Patrol's mansion, Cable sees a Russian KGB agent, Igor Brunovich, also watching the building. He realizes he must get to the cosmonaut before the KGB does, or else she'll be killed. Chasing Brunovich off, he breaks into the Doom Patrol's HQ and is attacked by automatic security lasers. The heroes break free of Immortus' troops, steal a rocket and return to their HQ on Earth to find Cable waiting for them.
Showcase Presents. #95: "The New Doom Patrol—[Untitled]"
Cable tries to arrest Vostock, but Steele bends his gun into handcuffs and locks him in a closet. Brunovich returns with a hugely muscled cyborg known as the Cossack, intent on taking Vostock back to Russia. The others fight the brute, but he defeats Vostock and flies off with her on a winged horse. He doesn't get far, however, as Vostock's comrades catch up with him in a helicopter and short-circuit his robotic body in a fury of power blasts and thermal energies, rescuing Vostock. Meanwhile, Cable escapes his bonds and runs outside the gothic mansion. Brunovich spots him and pulls a gun, but Cable overpowers him and locks him up in the Doom Patrol's HQ to await the heroes' return.
Showcase Presents. #96: "The New Doom Patrol—Defection"
NOTE: This story ends without any real resolution to Cable's search for Vostock. Presumably, he decides to leave her in the care of her fellow superheroes and returns to Washington.
Alec's mindless
duplicate, grown from his discarded arm in Divinity, Maine, twenty-four months
ago, continues searching for his "better half." In Benson's Swamp, Florida, he startles Ho'tah Makanaw, a Seminole Indian, who fires an arrow at him in fear.
When the creature steps in quicksand and looks around in child-like panic,
Ho'tah regrets his error and helps pull it to safety. No words are spoken, but
a friendship forms. The next day, Matt, Abby and Bolt eat at Sloan's Diner in
nearby Gatorberg, Alec's last known appearance. Young Junior Sloan says he's
seen a creature in Benson's Swamp, but his father Burton hits him for lying.
Ignoring the mocking of Earl Hobart's motorcycle gang, Junior offers to show
them the spot. Meanwhile, the real Swamp Thing overlooks a cliffside pit of
lime, contemplating ending his life in the plant-dissolving mineral. A homing
instinct from his duplicate draws him away from the pit and past a government
excavation site. His presence scares Foreman Frank Halston and a bulldozer
driver, Smith. As he continues to seek out his duplicate, the workers go to
Sloan's to report what they've seen. Matt and Bolt visit Ho'tah's cabin but he
denies seeing anything. After they leave, Ho'tah tells Junior the truth and
reveals another secret: thanks to the Grotto of Eternal Youth, Ho'tah is almost
200 years old.
Swamp Thing (Series 1)
#19: "A Second Time to Die"
NOTE: This issue and #20
were intended to be published together as Swamp Thing Giant. When that
project was cancelled, the story was split between these two issues.
Ho'tah explains that he
found the Grotto in 1795, and that he alone remained to guard it when White men
pushed the Seminole out of Florida in the 1840s. Junior is touched by the tale,
as is Alec's double. The real Alec draws closer until Earl Hobart's gang attack
him and flee in terror. Matt and Bolt investigate the damaged excavation site,
unaware it wasn't Alec's fault. Bolt fears Alec Holland has gone insane and
wonders if they should let him die in peace. Halston tells a worker named
Carmody to clear a large boulder with explosives, raining debris down into the
Grotto. Seeing the last vestige of his people destroyed, Ho'tah gives in to
hatred and orders Alec's double to seek out and kill the White man. The double
blazes through the excavation site, killing a worker and knocking Matt
senseless. As Alec's friends fear he's gone mad, the two Swamp Things find each
other and face off. Alec realizes his double wants the impossible: to physically
rejoin with him. Ho'tah goes to town with Junior, warning that "his" monster
will destroy the White devil. Burton Sloan, a cowardly man pushed around by
Earl and others, lashes out at the Indian, whose head impacts with the curb,
killing him instantly. Alec's duplicate sees Ho'tah's body and rushes to his
side, saddened by the death of its father-figure. Halston arrives with Matt and
Bolt, spots the kneeling creature, and hits it with explosives, destroying it.
As the real Alec wanders back to the swamp, his friends mourn what they believe
to be his death.
Swamp Thing (Series 1)
#20: "The Mirror Monster"
NOTE: This issue and #19
were intended to be published together as Swamp Thing Giant. When that
project was cancelled, the story was split between these two issues.
Matt and Abby return to Washington D.C. to tell Dwight Wicker that Project Leviathan is closed.
The Saga of the Swamp
Thing (Series 2) #17: "And Things That Go Bump in the Night"
Dwight Wicker, determined to elliminate anyone who knows of Alec Holland, hires General Carlton Avery H. Sunderland to clean up the mess. Among his targets are Matt Cable and Abby Arcane. Meanwhile, Matt reunites with Abby and the two fall in love. Eventually, they get married and begin building a life together.
The Saga of the Swamp
Thing (Series 2) #17: "And Things That Go Bump in the Night"
NOTE: The Swamp Thing
issue of Vertigo Secret Files & Origins gives Sunderland's name as
Carlton, even though his name had already been established in issue #6 (Series
2) as Avery H. Sunderland. I have simply combined the two names.
Matt frequents strip bars during his marriage to Abby, though she never knows.
The Sandman, Master of Dreams #45: "Brief Lives, Part 5: The Things We Do to Be Loved—Her Hands Do Not Go to The Moon—The Driving Instructor—Tiffany Watches I—White Knights and/or Pond-Scum—Are Dalmations Flowers?—Nancy Displays Her Erudition—Wham Bam, Thank You Ma'am—Tiffany Watches II"
NOTE: Yes, that really is the title.
Matt Cable discovers a coded, highly classified file at D.D.I. Headquarters which reveals that instead of burying Linda Holland, Wicker kept her body for a secret autopsy. He tries to de-code the file detailing the findings but is caught in the act.
The Saga of the Swamp
Thing (Series 2) #17: "And Things That Go Bump in the Night"
Wicker realizes Cable
must be handled immediately. Killing him might carry too much risk, so Wicker
settles for the next best thing: inducing amnesia via electroshock. He sends
Matt on assignment to South Dakota to meet a special courier. The assignment,
however, turns out merely to be an ambush to trap him. Sunderland guards
capture and straight-jacket him, then bring him to the Barclay Clinic.
The Saga of the Swamp
Thing (Series 2) #19: "And the Meek Shall Inherit"
Wicker tells Dr. Dennis Barclay that Matt Cable is a paranoid
schizephrenic suffering from delusions. Unaware of Wicker's deception, Dennis subjects
Matt to electroshock, scrambling his mind.
The Saga of the Swamp
Thing (Series 2) #17: "And Things That Go Bump in the Night"
Matt is subjected to
brainwashing, but all efforts to make him forget everythhing fail. A D.D.I.
agent visits him at the clinic, apologizing for the electroshock. Matt sees
through the lie, however, realizing he's being tested to see if the
brainwashing has worked. The agent blindfolds him and brings him home, where he
is kept under constant surveillance. He and Abby drop out of sight, moving from
city to city, each time hoping to start new lives. Booze becomes a constant
companion. Due to the electroshock, his mind is too rattled for work as an
investigator, so he takes a succession of menial, badly-paying jobs just to
survive. However, he eventually loses each job because of his alcoholism.
The Saga of the Swamp
Thing (Series 2) #19: "And the Meek Shall Inherit"
A broken man, Matt Cable goes into hiding with Abby in a
back-woods cabin in Virginia, where he drowns his demons in a bottle while she
supports them on a waitress salary.
The Saga of the Swamp
Thing (Series 2) #17: "And Things That Go Bump in the Night"
One side effect of
Matt's shock therapy is the awakening of latent paranormal powers. Ironically,
the intended result―that he forget the entire Swamp Thing affair―is
not among the effects.
DC Heroes Role-Playing
Game-Swamp Thing Sourcebook
Matt Cable is labeled a
deserter by Army Intelligence and marked for execution.
The Saga of the Swamp
Thing (Series 2) #18: "The Man Who Would Not Die"
Dr. Daniel J. Solomon
and his assistant Morgan sign aboard a government experiment to build a bomb
out-classing the H-bomb. Underground detonation tests go awry when a fault line
spews fallout on a nearby desert town, mutating the population. Among the
victims are Solomon's wife Kate and son John. The government herds the victims
to a secret base called Safehaven, where they are cared for, treated well, and
isolated to protect others from a deadly virus caused by their condition. Some
victims accept their new life, but others resent being caged, even under the
best of conditions.
Swamp Thing (Series 1)
#22: "The Solomon Plague"
Ruth Monroe graduates magna
cum laude with a Bachelor's Degree in biochemistry, saddened that her
mother died a month before and never saw her graduate. Shortly thereafter, she
begins working on a Master's Degree and gets a job as an assistant to Professor
Edward Holland in Quinn, Oregon.
Swamp Thing (Series 1)
#23: "Rebirth and Nightmare"
A European correspondent
for the Mount Good Hope Institute locates Gregori Arcance wandering the
Bavarian countryside and contacts Dr. Elijah Chomes, an experimenter in
biological oddities. Chomes has Gregori flown to the U.S., but he escapes and
remains at large until Chomes can re-capture him.
The House of Secrets
#140: "Reprise-The Patchwork Man"
A snobby British
magician named Sir Norman invites John Constantine to join one of Earth's two
great magic lodges. First, however, he must defile a Cross to turn his back on
humanity. He does so but feels uncomfortable with his choice. Rising quickly
through the ranks of the lodge, he is eventually told to sacrifice his best
friend, Chas, as a final act of severing his link to the past. Unable to kill
his best friend, he refuses and is expelled from membership. This is one decision
he never regrets.
Swamp Thing (Series 2)
#169: "Trial By Fire, Part 4-The Judas Tree"
Alternate Timeline: At age 22, the Golden Boy—John Constantine's stillborn twin in the "real" world, given a chance at life and the same name&md'finds Gary Lester down on his luck and lifts him up out of a life of drugs. Lester becomes one of Constantine's many followers, who revere him as their Magus.
John Constantine, Hellblazer #40: "Twins—The Magus"
NOTE: "Twins," the title of this two-part storyline, does not appear on the title page, which simply contains the subtitle "The Magus." The title "Twins" is stated in the letters column to issue #39.
Some time between 1975 and early 1978 A.D.
John Constantine and his friend Brendan Finn, a fellow magician from Ireland, attend a Sex Pistols concert in Camden, where they use magic to create the illusion of a haunted amplifier. Constantine convinces the band's manager, Malcolm McLaren, to let him perform an exorcism on the musical equipment.
John Constantine, Hellblazer #42: "Dangerous Habits, Part Two—A Drop of the Hard Stuff"
NOTE: The Sex Pistols formed in 1975 and broke up in 1979. John Constantine was admitted to a mental hospital in early 1978. Thus, the concert must have occurred during this period.
1976 A.D.
Strolling Florida's Port Everglades, Alec is teleported to a space-platform by a gem-encrusted
tyrant, Solus, whose comporter snared Alec while seeking human variations and
oddities. He defeats Solus' slug-like bodyguards, Kolom and Jettak, but
succumbs to an energy beam from Solus' staff. Solus puts him in a stasis tube
with Krell and other aliens, promising to let him live if remains entertaining,
then brings a beautiful captive named Cellanth to his room. She urges him to
let them go, willing to sacrifice herself for their sake. Angered, he rants
about being of royal blood on his homeworld, claiming he killed his own brother
for weakening the throne and was exiled to this platform. What's more, nodules
implanted in his body will explode on contact with planetary soil. Having
scoured the galaxies looking for diversions, he has grown lonely. As he speaks,
she discretely pushes a button on his staff, freeing Alec and the others. They
kill Kolom and Jettak and make their way to the comporter, hoping to return to
their worlds. Solus realizes their plan and takes control of Alec's mind,
forcing him to kill many. He executes Cellanth and begins spacing others until
Alec hits him with a girder, knocking his staff free. Rather than kill him, the
aliens decide to smash his controls and strand him on the platform alone.
Trying to retrieve his staff, Solus nearly stumbles off the platform. Alec pities
him and saves his life, but contact with Alec's soil-formed hand activates his
nodules, causing him to explode in space. Saddened that Solus' genius was
fettered by insanity, Alec is the last to teleport out as the platform explodes
as well.
Swamp Thing (Series 1)
#21: "Requiem"
At 3:00 A.M., a creature breaks into Stacy's Department Store in Manhattan and hides among the
lingerie. Six hours later, two women open the department up for business. One
woman, Ruth, tells the other of a fight with her boyfriend, Brad Parker.
Startled, the creature crashes into her. He is Gregori Arcane, otherwise known
as the Patchwork Man. Security guard Ernie Kempler runs to their aid, but Gregori
hits him until another guard, McElroy, shoots Gregori unconscious. Policeman
O'Neal brings him to a precinct house, where Dr. Elijah Chomes of Mount Good
Hope Institute's Department of Mental Sciences arranges for Gregori's release.
Chomes takes Gregori to a lab, where he lapses into memories of his daughter
Abby, the accident that changed his life and his meeting with Alec. Chomes
tells his staff, Darleen Greer and Andrew Harty, of his attempts to capture the
creature. Darri is disturbed by Gregori's infantile mind, for she is pregnant
and considering an abortion. That night, Chomes and his assistant Christian
subject Gregori to a genetic replicator. The pain is so intense he breaks free
and runs into the street, where a sympathetic cabby, Eddie Morgan, takes him
home. As they pull off, Christian notes the cab's number.
The House of Secrets
#140: "Reprise-The Patchwork Man"
NOTE: Another Eddie Morgan
appears in Hellblazer #28 as Chas Chandler's boss. It's unclear whether
they're intended to be the same person or not, but given that both Eddie and
Chas are cab drivers, it's certainly possible.
Elijah Chomes puts out a
$10,000 reward for Gregori Arcane and hires Detective Whalbach to find him.
Eddie takes Gregori to his slum of a home. A neighbor, Anthony Ulrich, taunts
them about being sinners, but Eddie ignores him, knowing the former philosopy
professor, though insane since his wife's death, is harmless. A relgious zealot,
Ulrich awaits Judgment Day, his only friends the building's many rats.
Upstairs, Eddie's wife Mary-Ellen and daughter Janet are frightened at
Gregori's appearance. Eddie calms them, saying Gregori needs their help and
there might be a reward. Seeing Janet, Gregori is reminded of Abby and tries to
hold her. Mary-Ellen slaps him and he cries. Elsewhere, Andy Harty tries to
talk Darleen Greer out of the abortion. Wondering if the Patchwork Man would
prefer never to have been born, she longs to talk to him before making a
decision. The next day, Whalbach bribes Eddie into revealing Gregori's
location. Ulrich's sad existence comes to an end as he dies from a razor-sharp
chicken bone in a can of dog food. After consuming his flesh, the rats break
into a hunger frenzy. Some eat each other, while others electrocute themselves
biting wiring. Most, however, follow the scent of food to other apartments, and
the Morgans find themselves at the rats' mercy. As Gregori jumps to protect Janet,
the rats swarm him. The chewed wiring ignites, and as flames engulf the huilding,
Gregori grabs Mary-Ellen and Janet and jumps through a window, falling several
stories and cushioning them from the fall. Shamed by such selflessness, Eddie
regrets his actions as Whalbach prepares the unconscious creature for transport
to Chomes' clinic.
Gigant #3/1983: "Night
of the Rat"
NOTE: This Patchwork Man
tale, published in Sweden, was originally slated for publication in The
House of Secrets #141, but plans to make the Patchwork Man an ongoing
feature in that series were dropped. It has never been published in English,
and many fans outside Europe are unaware of its existence.
Stopping to enjoy a
desert sunset, Alec is snared by soldiers in protective gear who've mistaken
him for a plague victim. Shocking him to sleep, they fly him to the cavern lab
of Dr. Daniel J. Solomon, Director of Project Safehaven, where he awakens in a
roomful of mutants. A genius of the Atomic Energy Comission, Solomon's nuclear
bomb experiments caused the plague that mutated them. His wife Kate is among
them, and she welcomes Alec to the compound. Her son John, unhappy in this
"mink-lined prison," asks Alec's help in breaking out. Alec considers staying
in Safehaven among others who accept him but realizes the scientists would
discover his bio-regenerative formula if he let them test him, so he attacks
the guards. Inspired, John's followers follow suit. Suffering psychopathic
paranoia from the plague, they think they can save the world by destroying it.
Alec finds John opening an airlock but is unable to stop him because of a
cave-in. Still, John's plans are halted by Solomon himself, who, failing to
make him see reason, is forced to shoot his own son. Solomon tells Alec he is
not one of them and should leave, then locks the door. Removing his visor, he
tells his wife he has found a cure and embraces her one last time before
self-destructing the base. As he watches the base explode, taking with it the
only real friendship he's known in a long time, Alec begins a journey of many
days through the Blue Mountains of Northeastern Oregon, to a place he left
years before and swore he'd never return to... the home of his brother, Dr.
Edward Holland.
Swamp Thing (Series 1)
#22: "The Solomon Plague"
Sabre, Chief Enforcer of
the Colossus Organization, urges Councilman Red to let him kill Swamp Thing,
whom he blames for the loss of his career, his honor and his hand. A sword now
replaces his missing right hand, and he's furious when Red orders him to
capture Alec alive. Red introduces Thrudvang the Earth Master, a hulking,
genetically-engineered elemental sent to assist Sabre-or replace him if
necessary. In Oregon, Alec enters Edward's home and badly frightens Ruth
Monroe, Edward's assistant. Edward attacks him, until Alec reveals who he is
and what has happened to him. Arrogant to the point of obnoxious, Edward agrees
to find a cure and calls himself "twice the chemist Alec is or ever was."
Testing ensues for 26 hours straight, after which Edward announces he's found a
cure. Though elated, Alec is sad Linda can't be here to share the news. Having
lost her mother a month before graduating college, Ruth empathizes with his
pain. Ruth drives into town for supplies, sweet-talking a boy named Ned into
sneaking her dynamite. Recreating the conditions of Alec's initial explosion,
Edward hopes to reverse its effects, but as Alec's burning form begins its
transformation in a simulated pool of swamp mire, Sabre arrives to kill him. He
reveals himself to be John Zero, who's career floundered when he failed to
capture Alec in 1974. He furiously begins hacking away at Alec, and when Ruth
intervenes, he hits her unconscious. Furious at the reminder of Linda's death,
Alec knocks Sabre into the flaming swamp waters. As Sabre burns in agony,
Edward helps Ruth to her feet, worried over Alec's fate. Finally, slowly, Alec
ascends from the flames... a human once more.
Swamp Thing (Series 1)
#23: "Rebirth and Nightmare"
NOTE: Issue #21 of Series 2 reveals
that Alec was never human to begin with, so his success in regaining his humanity
is puzzling. Most likely, Edward somehow tapped into Alec's as-yet undiscovered
ability to change shape, causing him to assume human form.
The next morning, Alec
awakens from nightmares of his recent ordeal to find Ruth watching over him. He
fears re-adjusting to being human but is comforted by her compassion and
romantic interest. Meanwhile, Solomon Smith visits Sheriff Kline to arrange for
Sabre's release. Repairing Sabre's wounds, he brings him before Councilmen Red
and Blue, who give him one last chance to capture Alec. Their goal: to build an
army of Swamp Things and take over the world. First, Sabre must find Thrudvang,
who has begun a berzerker rampage without Colossus' guidance. Unstable and
easily provoked, Thrudvang smashes a logging camp and rips the ground open
beneath the loggers' feet, burying them alive. Chaotic images of life before
Colossus mutated him assault his mind, but his focus is on killing Alec. Sabre
convinces Smith they can use Alec to bargain for seats on the Council. The next
day, Edward expresses happiness over Alec's progress but secretly resents Alec
upstaging him with Ruth, as he always did when they were young. Alec and Ruth
go for a drive and Thrudvang utterly crushes their car. Lifting Ruth, Alec
dodges blows and runs for the hills, unaware of a tracer in his shoulder.
Thrudvang tracks them but Alec uses the brute's weight against him, luring him
onto an old bridge so he can cut one side and drop Thrudvang into the McKenzie
River Gorge. Dazed and confused, Alec is glad to have survived but wonders what
other perils they'll face.
Swamp Thing (Series 1)
#24: "The Earth Below"
Alec meets Hawkman in Portland, Oregon. The details of this encounter, the events of the Holland brothers'
renewed rivarly and the final fate of Sabre and Smith's plot remain un-recorded.
Swamp Thing (Series 1)
#25: [title unknown, unpublished]
NOTE: Series 1 was cancelled
before this issue was published, and no author has pursued these dangling
plotpoints.
His humanity restored,
Alec remains in Quinn, Oregon, with Ruth Monroe, with whom he begins a romantic
relationship. There, the two resume his bioregenerative research for the
government.
Challengers of the
Unknown #83: "Chapter 2-Savior From the Swamp?"
A tiny spaceship crewed
by sentient alien micro-organisms crashes in the Atlantic Ocean, but its
occupants survive and live on the bottom for some time, unmolested by the
creatures of the sea.
The Saga of the Swamp
Thing (Series 2) #7: "I Have Seen the Splintered Timbers of a Hundred Shattered
Hulls"
A Sunderland freighter
disappears off the cost of Miami, Florida, with a shipment of secret
laboratory-bred Herpes viruses. The viruses mutate the alien micro-organisms
into huge worm-like creatures. In time, the mutant Herpes spreads by mutating
the local flora and fauna into its servants.
The Saga of the Swamp
Thing (Series 2) #6: "Sins on the Water"
Deanna French enters the
autistic child-care field and is so scared she almost quits immediately.
The Saga of the Swamp
Thing (Series 2) #25: "The Sleep of Reason"
Young Etienne Pitrie is
born to a Cajun couple in Dogpatch, Louisiana.
Swamp Thing (Series 2)
Annual #4: "Traiteur"
John Constantine forms a punk-rock band, which he calls Mucous Membrane.
John Constantine,
Hellblazer #1: "Hunger"
NOTE: Hellblazer #153 indicates Mucous Membrane formed after Constantine saw the Sex Pistols perform in 1977, but since he and the band appear in The Sandman Presents: Marquee Moon (which takes place on January 1 of that year), I am moving the band's creation back to 1976. Other members of the band include Gary "Gaz" Lester (seen in Hellblazer #1) Beano (from Hellblazer #153) and Stu (introduced in Marquee Moon).
1976 to 1997 A.D.
Jason Woodrue creates an
elixir to change himself from a being of flesh and bone to one of bone and
bark, raining havoc on Earth until the Guardians of the Universe and Green
Lantern Corps step in to stop him. Green Lantern freezes him in an ice prison;
upon release, he creates a synthetic skin to hide his plant nature and resumes
a career in science. The years of imprisonment take their toll, though, and he
begins to lose his mind. The Secret Society of Super-Villains recruit his
services, and he works alongside fellow criminals Wizard, Star Sapphire,
Blockbuster, Reverse Flash, Ultra-Humanite, Brain Wave, Psycho Pirate, Rag
Doll, Monocle, Mist, Signalman and Killer Frost. During this period, Woodrue
calls himself the Plant-Master. The Secret Society battle the Justice League of
America on many occasions, bearing defeat after defeat. Finally, Woodrue
learns to be at peace with himself and grows comfortable with his synthetic
human features.
The Saga of the Swamp
Thing (Series 2) #24: "Roots"
Vertigo Secret Files
& Origins-Swamp Thing
Secret Origins #23:
"Floronic Man-Shine on, You Crazy Diamond"
January 1, 1977 A.D.
On New Year's Day 1977, 23-year-old John Constantine and his punk-rock band, Mucous Membrane, attend The Clash's performance at the Roxy Club in Covent Garden, London. On Constantine's arm is a woman far younger than him. Two music-business executives, Les (a man in his 40s) and Maurice (in his 30s) also attend, looking for new bands to sign so they can make a quick buck. Realizing The Clash is out of their league, they decide to seek out a more second-division group. Siezing the opportunity, Constantine introduces Mucous Membrane, and Maurice gives him his card, promising to come see their next gig. Ecstatic, Constantine rushes home to write some songs.
The Sandman Presents: Marquee Moon [unpublished]
NOTE: This one-shot comic by Peter Hogan was scheduled to be the first title under the Sandman Presents banner. Slated for a 1997 release, with art from Peter Doherty, it ended up on indefinite hiatus after Vertigo opted not to publish it for reasons never disclosed to either Hogan or Doherty. Ten years later, Hogan agreed to have the story published on this Web site. (Click here.) Besides Constantine, other members of Mucous Membrane include Gary "Gaz" Lester (seen in Hellblazer #1) Beano (from Hellblazer #153) and Stu (introduced in Marquee Moon).
Mid-January 1977 A.D.
John Constantine and Mucous Membrane perform at a club in Ayelsbury, along with backup band The Bone Idols. Music producer K.G.B. signs Membrane for a record deal, offering a five-figure advance.
The Sandman Presents: Marquee Moon [unpublished]
NOTE: Hellblazer Annual #1 establishes Mucous Membrane's only record, "Venus of the Hardsell," as being published by 'Snot Music. The relationship between K.G.B. and 'Snot Music is unclear.
Between January 23 and 30, 1977 A.D.
Mucous Membrane performs at the Marquee Club in London, again supported by The Bone Idols (now renamed The Uninvited). His occult senses already honed, Constantine is surprised to sense the presence of two werewolves in the other band. Les and Maurice, executives who'd given him their business card on New Year's Day, visit Mucous Membrane backstage, ready to offer them a deal (and not a very good one). Gloating, Constantine says the band has already signed with K.G.B. As the execs leave, Constantine begins reading The Exorcist and decides to learn about exorcism, knowing his music career won't last forever. That night, the audience is out of control, spitting at both bands until they are drenched in saliva. Halfway through "Venus of the Hardsell," Constantine stops singing and threatens to beat up the next person to spit on him. Another wave of saliva washes over him, and he dives at the crowd, causing a riot that nearly destroys both bands' instruments.
The Sandman Presents: Marquee Moon [unpublished]
1977 A.D.
Among the songs Mucous
Membrane performs most is Marvin Gaye's "I Heard it Through the Grapevine." Constantine comes to think of it as his theme song.
The Sandman, Master of
Dreams #3: "Dream a Little Dream of Me"
John Constantine's punk
rocker friends at the time include Patrick McDonell (aka, Martin Peters), more
popularly known as Destructo Vermin Gobsmack of the Hopeless Heroins.
John Constantine,
Hellblazer Annual #1: "The Bloody Saint"
NOTE: McDonell's real name
is revealed in Hellblazer #33.
Mucous Membrane makes
its debut at the Casanova Club in Newcastle. After the show, club owner Alex
Logue invites the band to party with his friends. Constantine's friend Gary
"Gaz" Lester is into it, but Constantine is disgusted at the way Logue touches
his young daughter, Astra, and declines; the child abuser forces Astra to have
sex with his friends, and Constantine wants no part of it.
John Constantine,
Hellblazer #11: "Newcastle-A Taste of Things to Come"
John
Constantine becomes fascinated with summoning demons after his friend Benjamin
Cox obtains for him a copy of the Grimorium Verum, a 17th-century book
of dark arts. The book costs him £200. For the next few months, Constantine assembles all the items the tome says are needed to conduct such a ritual,
just in case he ever needs to perform a summoning.
John Constantine,
Hellblazer #11: "Newcastle-A Taste of Things to Come"
An autistic boy named
Paul is born in Louisiana. At age seven, he will encounter the Monkey King.
Swamp Thing (Series 2)
#93: "Capturing the Moments of Your Life"
Graduating Cambridge University, future assassin Eric Neiderman begins an internship at Sunderland
Corporation. Gratefully loyal to General Carlton Avery H. Sunderland for paying
his college tuition, Neiderman does whatever the genera asks of him. In time,
that includes murder.
Swamp Thing (Series 2)
#122: "The Eye of the Needleman"
The Challengers of the
Unknown (Mark Walter "Prof" Haley, Matthew "Red" Ryan, Les
"Rocky" Davis, Kyle "Ace" Morgan and honorary Challenger
June Robbins) face their arch-nemesis, Duncan Pramble (Multi-Man). Pramble has
threatened to level city after city unless Earth names him Supreme Dictator.
They quickly defeat him, as he has lost his power of transformation, but
victory is short-lived, for Prof falls ill to a deadly virus. The computer says
only one man can save him: Dr. Heathcliff Monroe of Perdition, Pennsylvania (which the computer mistakenly lists as being in Massachusettes). Evil awaits
them there, however, for Monroe has just sacrificed Susan Charness to M'Nagalah
the Eternal, and M'Nagalah hungers still.
Challengers of the
Unknown #81: "Multi-Man's Master Plan"
NOTE: Since Haley's first
name is given as both Mark and Walter, I made one his middle name to avoid
confusion.
The Challengers rush to
Perdition, leaving behind would-be Challenger Dustin Gaylord Clayburne. Red and
June are nearly killed by locals upon landing, but Monroe arrives in time to
stop the mob.
Challengers of the
Unknown #82: "Chapter 1—The Lurker Below"
NOTE: Since Clayburne's
first name is given as both Dustin and Gaylord, I made one his middle name to
avoid confusion.
Finding Prof's torso
covered in fungus caused by exposure to M'Nagalah, Monroe sends Red and Ace to
Borotavia to retrieve a blood-recycling unit from Dr. Josef Rabinovitch's lab.
Meanwhile, June and Rocky find a library of occult books, including Visions
of a Dead Priest by Dr. Malcomb Monroe.
Challengers of the
Unknown #82: "Chapter 2—Legacy of the Damned"
June and Rocky hear a
scream and spot cultists feeding to M'Nagalah a hapless tractor salesman resembling
ex-President Richard M. Nixon. They attack the cult and are themselves
captured. Meanwhile, Red and Ace arrive at Borotavia and must evade attacking
jets before retrieving the unit.
Challengers of the
Unknown #82: "Chapter 3—The Soul Predator"
Heathcliff tells Rocky that
his cousin Jason came to him after the Swamp Thing defeated M'Nagalah. The
fungoid infection was the demon's way of surviving, and Heathcliff soon
succumbed to its control. He now plans to feed them to M'Nagalah so it can
return to life. His next victim: June Robbins.
Challengers of the
Unknown #82: "Chapter 4—The Lurker Rises"
With June's life in
peril, the Challengers face Heathcliff/M'Nagalah and lose. A thousand miles
away at Challenger Mountain, Clayburne uses the computer to research Prof's
condition.
Challengers of the
Unknown #83: "Chapter 1—Seven Doorways to Destiny"
Discovering the origin
of Prof's disease, Clayburne heads for Quinn, Oregon, to track down Alec
Holland. For the past year, Holland has lived in Quinn with Ruth Monroe (no
relation to Heathcliff or Malcolm Monroe), continuing his bioregenerative research
for the government.
Challengers of the
Unknown #83: "Chapter 2—Savior From the Swamp?"
At Clayburne's urging,
Alec bids Ruth farewell and leaves to help Prof Haley. Meanwhile, Monroe holds June and Red hostage to force Ace and Rocky to go to London and perform a
ritual that will revive M'Nagalah. Since Alec defeated the creature in 1974, it
has awaited the opening of seven doorways that would allow its kind to dominate
Earth. En route to Perdition, Alec begins reverting to his Swamp Thing form but
feels duty-bound to fight rather than return to the lab for a cure. In Monroe's church, he and Clayburne find Prof nearly absored by M'Nagalah.
Challengers of the
Unknown #83: "Chapter 3—The Gods Crawl Closer"
NOTE: Issue #21 of Series 2
reveals that Alec was never human to begin with, so his success in regaining
his humanity is puzzling. Most likely, Edward somehow tapped into Alec's as-yet
undiscovered ability to change shape, causing him to assume human form.
Apparently, the change was not permanent.
Prof tells the Challs to
use sonics to defeat the fungus. Rocky and Ace rush to Scratch Alley, London, and read a spell meant to awaken M'Nagalah's sibling. They immediately destroy the
sibling and the doorway. Alec, once more a swamp monster, destroys M'Nagalah
and sadly shambles off alone.
Challengers of the
Unknown #83: "Chapter 4—All Monsters, Good and Evil"
Sent by Rama Kushna to
fight a great evil, Boston Brand (Deadman) sees Alec and causes a wolf to
attack him. When Alec spares the wolf, Deadman realizes his error and goes to
Perdition to find the real evil. Seeing Prof's condition, he follows the group
to Challenger Mountain in Colorado, where he enters Prof's body and kills the
fungus. Unaware of his presence, the Challs are stunned at Prof's inexplicable recovery.
Clayburne reminds them of his role in the rescue, but Ace rebuffs him.
Realizing the Challs will never accept him, Claryburne sadly departs.
Challengers of the
Unknown #84: "Chapter 1—To Save a Monster"
Prof tells the others of
Alec's condition. As they set out to find him, Deadman returns to Perdition but
Alec has hopped a train for Philidelphia. In Phily, Deadman tries to enter
Alec's body but finds another spirit already inhabiting it. He rushes to
Perdition, inhabits Ace, and leads the others to Phily, where Alec has stormed
a state asylum. The Challs raid the asylum, shocked to learn that Alec's
possessor is Duncan Pramble, who gained telepathy in his last re-birth. Deadman
severs Pramble's telepathic link and burns out his mind, and once Pramble is
locked away for good, the Challs return home. Prof offers Alec a home until
they can cure him, and he gratefully accepts.
Challengers of the
Unknown #84: "Chapter 2—When Deadmen Walk"
John Constantine witnesses a senior member of the Freemasons having sex with a corpse in a London graveyard. Constantine photographs the incident, then uses the photos to obtain any information about the Masons that he might need to know in the years thereafter.
John Constantine, Hellblazer #54: "Royal Blood, Part Three—The Good Old Days"
Some time before 1978 A.D.
Ray Monde befriends John
Constantine shortly after the latter moves to London. Although Ray is gay,
their relationship never goes beyond platonic friendship because Ray's heart already
belongs to his soldier lover, Bill, who serves aboard the Sir Galahad.
John Constantine,
Hellblazer #7: "Ghosts in the Machine"
NOTE: This placement is
based on the earliest known date of John's friendship with Ray, which is 1978,
as mentioned in issue #11. It is impossible to be more specific in dating when
they met.
1978 A.D.
26-year-old silicon
technologist Nathaniel Broder launches Broder Electronics.
The Saga of the Swamp
Thing (Series 2) #14: "Crystal Visions, Shattered Dreams"
An autistic child named
Paul is born to a Louisiana couple named Chris and Jenny.
The Saga of the Swamp
Thing (Series 2) #25: "The Sleep of Reason"
Carl, an acquaintance of
John Constantine, begins experimenting in lucid dreaming. He experiences fifty
lucid dreams over the next decade, always in control of the dreams, which he
finds slightly erotic.
Swamp Thing (Series 2)
#70: "The Secret Life of Plants"
Early 1978 A.D.
One week later, Red and Rocky
jealously battle over June Robbins' affections. Deadman and Alec put a quick
end to the fight, and June berates both men for brawling. Rocky apologizes, but
Red storms off, quitting the team. Meanwhile, a gargantuan box materializes in
downtown Tornoto, causing widespread panic. All attempts to move, probe or
destroy the great box prove fruitless, and when people begin falling victim to
radiation sickness, the Canadian government calls the Challengers. Confined to
a wheelchair, Prof stays behind as their Super-Sonic Transport speeds toward
Canada, Deadman flies ahead to enter the mysterious box, only to be repelled
violently.
Challengers of the
Unknown #85: "The Creature From the End of Time, Chapter
1-The Box From Beyond"
The box releases a giant
creature on Toronto. The Challs' rocket-guns are ineffective, so Alec hurls a
police car at it as Deadman enters June's body and shoots the creature. They
cart it to Challenger Mountain, where carbon-dating indicates it to be from the
future. Prof sends the Challs to the lab of Time Master Rip Hunter, who
disappeared ten years prior. En route, they find another box and are nearly
killed by its occupant; only Ace's flying skills save them as he rams and kills
the creature.
Challengers of the
Unknown #85: "The Creature From the End of Time,Chapter 2-Monsters and Men"
The Challengers find Rip
Hunter's lab dusty and deserted. Alec presses a button on a console, causing
Rip's time-sphere to appear. Inside is the skull of a neo-human creature, which
Prof deems to be from the year 12,000,000 A.D. More boxes begin appearing
around the world, so the Challs take the sphere to search for Hunter in the
future. As they exit, a box materializes behind Prof.
Challengers of the
Unknown #85: "The Creature From the End of Time,Chapter 3-Flight into the
Future"
A creature emerges from
the box in Prof's lab and atacks. He destroys it with a specially-made rifle,
but six more appear, each releasing other creatures. He rushes for an airlock
and catches his breath, realizing the equipment he'd been using to track the
sphere's journey is in the lab with the monsters.
Challengers of the
Unknown #86: "The War at Time's End, Chapter 1-The Way it Began"
As the Challs continue
their mission in 12,000,000 A.D., Prof dons a special combination of spacesuit
and battle armor and opens an airlock to fight the creatures. Meanwhile, in a
hotel in Metropolis, Red learns that hundreds of boxes have appeared around the
globe, yet the Challs are nowhere in sight. Out in the street, a box appears
and wreaks havoc. Since Superman is busy in space, Red builds a laser from a
WGBS-TV newstruck mini-cam and destroys the creature. Realizing he should never
have abandoned his team, he files back to Colorado.
Challengers of the
Unknown #86: "The War at Time's End, Chapter 3-Time Times Terror"
Red arrives to find Prof
overwhelmed by the creatures and nearly out of oxygen. Turning the temperature
in the lab up to lethal levels, Red kills the monsters and saves Prof's life.
Challengers of the
Unknown #87: "Twelve Million Years to Twilight,Chapter 1-Assault on Sunset"
Prof contacts the JLA to
request aid. With help from Green Lantern, Etragon the Demon and others, the
creatures are destroyed world-wide. The Challengers, along with Alec and
Deadman return from 12,000,000 A.D., having saved Rip Hunter and put an end to
the Sunset Lords' plans. Once in their own time, Alec, Deadman and Rip bid
farewell and head out on their own adventures.
Challengers of the
Unknown #87: "Twelve Million Years to Twilight,Chapter 2-Twilight's Last
Glimmer"
Sharing writing credit
with his friend Gary Lester, Constantine puts out a hit single with Mucous
Membrane. The song, entitled "Venus of the Hardsell," is published by 'Snot
Music. An accompanying video is recorded by Dean Motter, filled with images of
violence and death.
John Constantine,
Hellblazer Annual #1: "The Bloody Saint"
NOTE: Dean Motter is the actual
artist who illustrated this sequence in the comic. Incidentally, Peter Hogan's unpublished Marquee Moon one-shot establishes that Mucous Membrane signed to K.G.B. to publish its record. The reationship between K.G.B. and 'Snot Music is unclear.
Living the life of a musician, Constantine grows dope plants in a window box for a time.
John Constantine, Hellblazer #48: "Love Kills"
During their brief stint of fame, Constantine and his band-mates are interviewed by NME magazine.
John Constantine, Hellblazer #62: "End of the Line"
Eventually, Constantine's fascination with magic becomes stronger than his interest in music, and he decides to disband Mucous Membrane.
DC Heroes Role-Playing Game—Magic Sourcebook
Casanova Club owner Alex
Logue and his friends have a wild party, forcing Logue's young daughter Astra
to perform sexually, as they often do. One of his friends, however, gets out of
control and starts to hurt Astra. In response, her sunconscious mind, tired of
a life of sexual abuse, conjures a hideous, phallus-covered beast called the
Norfulthing, a terror elemental, which rapes and kills everyone in the club but
her. Left alone in a building full of dead bodies, she grows delirious and
hides upstairs, mumbling repeatedly her refusal to allow any more sexual abuse.
John Constantine,
Hellblazer #11: "Newcastle-A Taste of Things to Come"
A future mistress of Sunderland
Corp. scientist Dr. Winter is born. Her name is unrecorded, though the scandal
of his involvement with her will ultimately destroy his career (and his life).
Swamp Thing (Series 2)
#127: "Project Proteus"
John Constantine's
friend, Ray Monde, hears reports of disturbances and phenomena in Newcastle. Constantine returns to the Casanova Club, the site of Mucous Membrane's debut
earlier in the year, along with his mates, Frank North, visiting from his home
in California; John's girlfriend Judith, whom he met at the Borth Beach Ashram
while studying tantric yoga; Anne-Marie, a 40-year-old psychic who secretly
loves him; Ritchie Simpson, a Dead-head, computer freak and quantum magic
pioneer; musician Gary "Gaz" Lester, a Hippie and dabbler in magic;
and 12-year-old Benjamin Cox, a boy genius and expert on arcana. Entering the
club, they find the basement filled with dead bodies, all torn to pieces.
Upstairs, young Astra Logue dances in a frenzy, mumbling about her father's
sexual abuse. Calming her, Constantine learns that the Norfulthing has killed
and raped everyone in the club. Recognizing the work of a terror elemental, he
decides to summon a demon to defeat it, something he's never done before. The
Norfulthing returns and rapes Ben Cox, but Frank North shoots it with a rifle,
scaring it off. Leaving Astra upstairs with Anne-Marie, Constantine prepares
the ritual with Gaz and Judith's help. However, he botches the ritual-intending
to summon Sagatana, Duke of Darkness and Despair, he uses the wrong sigil and conjures
Nergal, Archduke of Mendacity. The demon appears to Anne-Marie in Constantine's form, seducing her and then spraying her face with acid, causing her to jump
out a window. Astra walks downstairs as the Norfulthing returns. To their
shock, Astra kills the creature and they realize she is possessed by the demon.
Gloating over Constantine's mistake, the demon claims Astra as its prize,
opening the doors of Hell to engulf them both. Constantine tries to lead the
girl out of Hell, but Frank (thinking them dead) blows up the building as a
last resort, and Constantine barely makes it out alive. To his horror, he retains
only her hand-the rest is trapped in Hell. The demon leaves, promising he'll
see them all again some day. The events of this day leave Ben Cox with a
stutter, drive Gaz to drug abuse, and push Anne-Marie to join a nunnery.
Ritchie leaves magic for a career in computers, Judith starts working with
abused children, and Frank takes a motorcycle trip around the world. Constantine pays the worst price, as he suffers a breakdown and is committed to Ravenscar
Secure Facility for the Dangerously Deranged. Though unaware of Nergal's true
identity, he vows some day to learn the demon's name and avenge Astra.
John Constantine,
Hellblazer #11: "Newcastle-A Taste of Things to Come"
NOTE: These events are first
mentioned in Swamp Thing #46 and then again in Hellblazer #7,
though the reader does not actually get to witness them until this tale, four
issues later. The DC Heroes Role-Playing Game Magic Sourcebook erroneously places these events in 1980.
Some in the magic
community, such as the Phantom Stranger, are incorrectly informed that John
Constantine was killed during the botched exorcism at Newcastle.
Swamp Thing (Series 2)
#46: "An American Gothic-Revelations"
Alternate Timeline: The Golden Boy—John Constantine's stillborn twin in the "real" world, given a chance at life and the same name—succeeds in saving Astra's life at Newcastle. This time, the battle is with Satan himself. Astra joins Constantine's band of followers, who revere him as the Magus.
John Constantine, Hellblazer #40: "Twins—The Magus"
NOTE: "Twins," the title of this two-part storyline, does not appear on the title page, which simply contains the subtitle "The Magus." The title "Twins" is stated in the letters column to issue #39.
Early 1978 to early 1980 A.D.
John Constantine spends
the next two years at the Ravenscar Secure Facility for the Dangerously
Deranged. He is eventually cured, though his friends' ghosts will continue to
hanut him for years to come. At Ravenscar, Dr. Roger "Piggy" Huntoon maintains
a file consisting of his clinical notes and Constantine's own journal, found
charred but readable in a wastepaper basket. The journal tells of Constantine's incestual thoughts toward his own sister Cheryl, whom he secretly used to
watch undressing when he was a youth in the 1960s. At Ravenscar, Constantine is given medication that stops him from dreaming for several months.
Determined not to lose his spirit, however, he stops taking the pills. Cheryl
never visits, for she is engaged to Tony Masters at the time and pregnant with
their daughter, Gemma, and feels she has enough to worry about. Huntoon's notes
recommend that he be kept under close observation and a strict regime, not to
be underestimated as he possesses a high IQ and an amoral intelligence.
John Constantine,
Hellblazer #7: "Ghosts in the Machine"
NOTE: Hellblazer #33
establishes that Constantine was back on the street at the start of the Falklands Wars, which began in April 1980. This places his release before April 1980,
pushing the Newcastle back to early 1978.
Constantine is horribly mistreated
at Ravenscar, not only by Dr. Huntoon himself but also by guards disgusted by
what they believe he did to Astra Logue. Subjected to painful electric shock
therapy to eliminate his "delusions" of demons, he is never quite the same
again after the experience.
John Constantine,
Hellblazer #8: "Intensive Care"
Several attendants, having children themselves, decide to teach Constantine a lesson by breaking his fingers and knocking his teeth out. In the morning, the doctors conveniently ignore the bruises left from the nighlty beatings. Constantine comes to hate the staff, but only because they won't cut his throat and end the agony.
John Constantine, Hellblazer #50: "Remarkable Lives"
While at Ravenscar, Constantine befriends a psychic patient named Una, who hears voices in her head as a
result of her mental abilities.
John Constantine,
Hellblazer #25: "Early Warning"
October 1978 A.D.
As a favor to General
Sunderland, Eric Neiderman ("the Needleman") assassinates a Central
American revolutionary. As "the Needleman," he becomes one of Sunderland's best assassins.
Swamp Thing (Series 2)
#122: "The Eye of the Needleman"
1978 to 1988 A.D.
After Newcastle, Ritchie
Simpson begins working as a computer technician at the Weetiebrix Factory, in
the Barton Road Industrial Estate. There, using the factory's advanced computer
technology, a bit of quantum magic and a does of chemognosis (he gets high on
marijuana), he discovers how to hack into the electronic reality and place his
consciousness in the computer. Over the next ten years, he and Constantine keep
in touch, and he uses the technique to find information for his friend.
John Constantine,
Hellblazer #7: "Ghosts in the Machine"
1979 A.D.
Felicia Kyle and Albert
Cowper are among the suspects in a diamond theft at the Gotham Gem Exposition.
The District Attorney is unable to get an indictment due to insufficient
evidence. However, Kyle is soon imprisoned for an unrelated crime.
The Brave and the Bold
#176: "The Delta Connection"
Corporal Jerry T.
Haggerty dies when the U.S. Army troop-carrier New Hampshire sinks en
route to Puerto Rico. Six crewmen survive (Cheeto, Juice, Reef, DiCenzo, Gitlin
and Fox) die of exposure to a defoliant called Agent Blue in the Viet Nam War. Able
to create illusions out of thin air thanks to the defoliant, they build an
island from the wreckage of the ship and use the bodies of the crew to live out
their lives in recreated scenes of such classics as Casablanca, King
Kong and Citizen Kane. Their devotion to the game is complete, for
they know that to let the illusion break would cause their deaths.
The Saga of the Swamp
Thing (Series 2) #8: "Here's Lookin' at You, Kid"
Gotham City youth Kristin Hobermann
is born. At age six, she will idolize Alec.
Swamp Thing (Series 2)
#53: "The Garden of Earthly Delights"
Sociopath Alan Bolland, expelled
from U.S. military service for assaulting a general, joins the Ku Klux Klan.
This pattern continues throughout his life, culminating in three failed
marriages, membership in an ultra-fundamentalist religious group, recruitment
into a terrorist organization and a fiery death.
Swamp Thing (Series 2)
#68: "Reflections in a Golden Eye"
Father Kelly, a priest
at Saint Augustine's Parish Hall in New York―where Alec and Linda Holland
were wed―raises $800 in donations for charity. The next night, at a church
cabaret, a magician asks his assistance with an illusion, and he accepts to
entertain the children. Making him vanish, the mage consigns him to Hell, then
fills the air with insects to disperse the crowd. The magician is a Retriever,
a demon who locates and removes a pivotal force of good in a deprived
community, disrupting the balance between good and evil and plunging the area
into despair. Kelly accepts his plight without complaint, trusting God, for as
Hell's Missionary, his role is to teach the Lord's word in the Abyss.
Swamp Thing (Series 2)
#144: "A Hope in Hell"
October 31, 1979 A.D.
Wonder Twins Zan and
Jaina, Super Friends from the planet Exor, attend a Halloween party where Gotham's most rich and famous are dressed as assorted heroes and villains. Among the
costumes are Swamp Thing, Solomon Grundy, Man-Bat, Etrigan the Demon, Bizarro
and (from the Marvel universe) the Hulk. Batman and Robin are there, though
none realize they're the real Caped Crusaders. Also attending is Jimmy Olsen,
covering the event for the Daily Planet. At midnight, sorcerer Felix Faust casts a magic spell. Unable to remove their masks, the guests fall under his
control. His plan: to steal valuable gems from the rich-Bruce Wayne's Temple
Sapphire, Gordon Paige's Abbas Ruby, Ivor Hale's Quatermain Diamond and Portia
Beale's Zoroaster Emerald. Unless they give him the gems, he will not release
them from their current forms. Batman and Robin try to stop him but are felled
by his magic, so Olsen and the Wonder Twins sneak out to get help. Jaina flies away
to find Wonder Woman and Aquaman, while Olsen summons Superman. The Super
Friends crash the party, but Faust uses his magic to force the disguised
partiers to attack, giving them the actual strength and powers of the beings they
resemble. As Aquaman grappels with the masker dressed as Swamp Thing, his
comrades battle the other creatures. At last, Jimmy Olsen and Zan rush at
Faust, knocking him unconscious and ending his hold on the others.
Super Friends #28:
"Masquerade of Madness"
NOTE: This story, based on
the Super Friends cartoon series, was collected with others in a trade
paperback entitled Super Friends: Truth, Justice and Peace.
Winter 1979 A.D.
On a cold Winter
evening, Superman and Alec prowl Metropolis by air and sewer, respectively, searching
for Solomon Grundy. Alec hopes examining him will yield clues to a cure, for
Grundy was also spawned from a swamp. He sees Superman and Grundy fighting and
holds Superman at bay. Superman is confused, for though Interpol lists the
Swamp Thing as dangerous, Batman has said otherwise. Superman breaks off Alec's
arm, but Grundy defeats him with Alec's help and follows Alec to another
chamber, where rudimentary tools allow him to test Grundy's skin. Superman
later takes a sample of the sewer water to Dr. Klyburn of S.T.A.R. Labs to
discover how this latest incarnation of Grundy returned from the dead. Lois Lane arrives, flirting with Superman in a form-fitting new dress, but their flirtation
is halted by the arrival of a second Grundy, who fights mercilessly until
Superman buries him in the Everglades. Overhearing this news on a radio, the
first Grundy rushes to the surface, where sixty other Grundys have also arisen
from the sewers. Klyburn develops a serum to destroy all the Grundys, which
Superman does at once, much to Alec's frustration. Though Grundy's different body
chemistry holds no hope for a cure, the thought of so much killing upsets him.
DC Comics Presents #8:
"The Sixty Deaths of Solomon Grundy"
1970s or 1980s A.D.
John Constantine enjoys romantic relationships with several girlfriends and occasional boyfriends, but few last more than a couple of weeks, as each lover grows tired of the mystique and leaves him. During this period, presumably, he befriends a man named Jerry Monaghan.
John Constantine, Hellblazer #51: "Counting to Ten"
NOTE: It's difficult to date this more specifically, though it clearly occurred either before 1978 or after 1980, as Constantine spent the intervening two years at Ravenscar Asylum.
Chas Chandler, best friend of John Constantine, rents a flat in Clapham and discovers he's living above a guy who collects scalps, which he finds creepy.
John Constantine, Hellblazer #57: "Mortal Clay"
John Constantine befriends Header (a violent Scotsman with a tendency to beat people up), Rick "the Vic" Nielsen (a reverend with a penchant for sacrilege who obtains taboo items for Constantine) and a grumpy stage magician named Mange, trapped in the body of a rabbit.
John Constantine, Hellblazer #63: "Forty"
NOTE: It's difficult to date this more specifically, though it clearly occurred either before 1978 or after 1980, as Constantine spent the intervening two years at Ravenscar Asylum.
Between 1970s and 1981 A.D.
John Constantine lives
in a flat in Nottinghill Place before moving to East Croydon with his
grilfriend, a junkie named Rachel.
The Sandman, Master of
Dreams #3: "Dream a Little Dream of Me"
NOTE: It's difficult to date this more specifically, though it clearly occurred either before 1978 or after 1980, as Constantine spent the intervening two years at Ravenscar Asylum.
Late 1970s A.D.
Underground cartoonist
Johnny Dogg puts aside cartooning to open his own advertising company. However,
he always regrets "selling out," wishing he could stick to his ideals
of the 1960s.
Swamp Thing (Series 2)
#126: "The Big Picture"
Late 1970s or early 1980s A.D.
John Constantine meets
Jehosephat P. O'Flynn, also known as Jerry the Dealer. An antiquarian and
obscure commodoties broker, as well as a drug dealer, Jerry impresses Constantine for his verve and recklessness. The two become fast friends, and Constantine comes to admire and emulate the man.
John Constantine,
Hellblazer #24: "The Family Man"
NOTE: It's difficult to date this more specifically, though it clearly occurred either before 1978 or after 1980, as Constantine spent the intervening two years at Ravenscar Asylum.
College student Danny Drake starts dabbling in magic with several friends. Though the others lose interest over time, Drake continues and eventually tracks down a copy of the Grimorium Verum, a 17th-century book on the dark arts. Hoping to obtain financial success through magic, he spends months learning to read the forbidden book.
John Constantine, Hellblazer #56: "This Is the Diary of Danny Drake"

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